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Forest · Small · Level 4 · Hard

Lobo Pidão's Camp

A huge pawprint ends at a cabin door, beside a smaller print that looks almost like a polite knock.
Rooms
5
Foes
6, CR 1/8 to 3
Traps
5
Treasure
82 gp
12345Entrance
Select a room on the plan to open it.

The party is in

1. The Frustrated Requests Trail


Seen


Something wanders by


At a glance

The threat

Lobo Pidão is a werewolf, CR 3, who prowls the moonlit clearing and treats every encounter like a negotiation for increasingly ridiculous favors.

Wandering monsters (1d3)

  1. 1

    1d2× Scrap WolvesCR 1/4

    When: A loud crash, fresh blood, or the scent of food draws them from the trees.Two gaunt wolves nose through abandoned campsites, wary of the werewolf but eager for scraps.
  2. 2

    Complaining RavenCR 1/8

    When: It appears when the party argues loudly or carries a pie.A soot-stained raven hops along the trail, cawing in a voice that sounds suspiciously like a complaint.
  3. 3

    Blanket BearCR 1/2

    When: It wanders in if the party leaves strong-smelling food unattended.A black bear with a torn blanket snagged on one claw lumbers through the pines, more confused than aggressive.

Rooms

5
1

The Frustrated Requests Trail

2 foes1 traptreasuresecret

What they see

Read aloud

The muddy trail enters between twisted pines and passes two cabins with their doors broken inward. Giant wolf prints churn the ground, mixed with smaller bootprints that abruptly turn back toward the trees.

Features

  • The north door leads to the abandoned cabins and den.
  • The south path opens toward a cramped holding pen made from fallen branches.
  • A moonlit gap in the canopy gives enough light to see tracks without a torch.

What the GM knows

Monsters

2× Scavenger WolvesCR 1/8

Lean, hungry wolves with burrs tangled in their coats. They have learned to follow the werewolf's trail for scraps.Tactics. They snap at the nearest creature, then retreat if either wolf is reduced to half its hit points.

Traps

Root SnareDC 12 bludgeoning damage, and the target's speed is reduced by 10 feet until the end of its next turn.

A concealed loop of cord yanks a foot into slick roots and mud. The trap is crude and meant to trip, not kill.Disarm. A character who spots the cord can cut it or pin it down with a Dexterity check using thieves' tools or a blade.

Treasure

Campers' Coin Pouch8 gp and 14 sp

A dry pouch under a cabin step holds a few coins left behind by fleeing campers.
Room secrets · GM only

Notes

A character who studies the prints and succeeds on a Wisdom (Survival) check can tell that the largest tracks repeatedly stop beside doors, as if their owner has been knocking. The wolves flee toward if badly hurt.

2 doors: N (normal), S (normal)

The place

What it is

A handful of abandoned cabins and a shallow ravine make up the Lobo Pidão's nighttime range.

Atmosphere

The night smells of wet pine, old smoke, and stolen pastry.

The threat

Lobo Pidão is a werewolf, CR 3, who prowls the moonlit clearing and treats every encounter like a negotiation for increasingly ridiculous favors.

History

A local hunter once used these cabins as a night camp while tracking a wolf that had been taking food from nearby homes.

Rumors

1d4
Roll a rumor

  1. 1A wolf the size of a pony has been stealing pies, but it knocks before entering and gets angry when nobody answers.
  2. 2A hunter went into the pines with a net and a bottle of sleeping draught. His family has not seen him since.
  3. 3The beast once demanded that a farmer apologize to a tree. The farmer did, and the wolf let him leave.
  4. 4Silver hurts the creature, but some swear it stops to argue if you offer it a warm pastry.

Plot hooks

3
Investigation and captureThe Missing SuppersSeveral cabins have been raided, and the missing food is piling up into a serious problem. The party is asked to find the thief and bring him back alive if possible, since the villagers suspect he is a cursed local.From: Della, a tired cabin keeperReward: 40 gp and a silvered hunting knife
Rescue and recoveryThe Empty PackA hunter went into the pines with a net and a sleeping draught and never returned. His family wants the party to recover his pack and learn what happened, while warning them not to mistake a joke for safety.From: Tamas, the missing hunter's brotherReward: A healing potion and the hunter's gear
Social encounter and huntA Pie for the WolfLobo Pidão has begun asking passersby to bring him a hot pie and apologize to a tree. The local reeve wants the nuisance stopped before someone gets mauled, but will pay extra for proof that the beast can be cured.From: Reeve ShonaReward: 60 gp, with a 25 gp bonus for a living capture

Corridors

3
  • Between and

    Oversized pawprints cross the muddy track, then circle back to a cabin door as if their maker forgot what he came for.

  • Between and

    A strip of torn blanket is knotted between two pines. It flutters whenever the wind rises, though the air in the ravine is still.

  • Near the locked door to

    A half-buried iron bear trap lies open beside a snapped chain. Its jaws are blunted, but the chain can be used to bind a restrained creature.

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