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The Verdant Cloister

Sunlight fades where the ancient vines take root and stone remembers the wind.

15 roomstemplemedium

A sprawling stone temple reclaimed by the heart of the forest, where heavy stone mechanisms hum with forgotten power. The air is thick with the scent of pine and damp earth, punctuated by the chatter of distant creatures.

Soft green light filters through high canopies, accompanied by the constant sound of rushing wind and distant monkey calls. The air is humid and warm, smelling of crushed mint and wet stone.

☠ Threat

Ook, a corrupted forest guardian ape possessed by a parasitic shadow-insect, has turned the temple's peaceful inhabitants into aggressive defenders. He lurks in the highest canopy room, wielding a gale-infused boomerang to repel all who would cleanse the temple.

History

Built by an extinct order of druidic monks to house the Breath of the Wild, a powerful artifact of growth. Over centuries, the temple's own magic caused the flora to grow unnaturally fast, sealing the monks within and creating a self-sustaining ecosystem that has now fallen into shadow.

Encounter Table

CR
1/4CR
Forest Baboonx2-4

Nimble primates that throw nuts and scream to alert others.

1/4CR
Giant Centipedex1-3

A foot-long insect with a venomous bite.

1CR
Floating Spore Podx1

A floating plant that explodes into poisonous gas when touched.

Rumours & Whispers

1

The monkeys in the temple were once the guardians, but they've been driven mad by a purple parasite.

2

There is a legendary boomerang hidden near the top of the temple that can control the wind.

3

The druid monks hid their greatest treasure behind an altar that only responds to silver ferns.

4

The floor tiles in the northern wing are rigged to impale anyone who doesn't know the leaf-code.

Quest Hooks

1
The Stolen HeirloomRetrieval

Quest giver: Elder Kakariko

A local village elder claims the 'Gale Boomerang' was stolen from their ancestors and must be returned.

500 gp and a Ring of Protection

2
The Blight of the ForestExtermination

Quest giver: Ranger Strider

The surrounding woods are dying, and the source of the rot is traced back to the Verdant Cloister.

A favor from the Druid Circle

Corridor Notes

Between Room 2 and Room 5

A rickety rope bridge spanning a 30-foot drop into a bramble pit.

Near Room 14

Walls covered in bioluminescent fungus that pulses with a slow, green rhythm.

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