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The Broken Watchtower

Shadows linger where the law once stood.

7 roomsruinsmedium

A crumbling stone structure partially buried in a hillside, now serving as a hideout for a group of ruthless highwaymen. The air is stagnant and smells of damp earth and cheap ale.

The dungeon is filled with the sound of faint dripping water and flickering torchlight casting long shadows. A constant draft from the surface carries the smell of woodsmoke and unwashed bodies.

☠ Threat

Silas Thorne, a bitter mercenary turned bandit king, enforces strict discipline among his crew. He is paranoid and has trapped several sections of the ruins to protect his stolen hoard, making the site dangerous even for those who know the layout.

History

Built centuries ago as a border outpost for a forgotten kingdom, the watchtower fell into ruin after a bloody siege. Decades of neglect followed until a group of bandits, led by the disgraced knight Silas Thorne, reclaimed the lower levels for their base of operations to prey on local trade routes.

Encounter Table

CR
1/8CR
Bandit Patrolx1d4

A group of bandits moving between the common room and the entrance.

1/4CR
Giant Spiderx1

A large arachnid that has made a nest in the upper reaches of the tower.

Rumours & Whispers

1

The watchtower was built over the tomb of a knight who died of a broken heart.

2

Silas Thorne has a secret map hidden in his desk showing a larger treasure nearby.

3

One of the bandits is a spy for the local constabulary and might help you.

4

The wine in the common room is poisoned to keep the bandits from drinking too much.

Quest Hooks

1
The Missing HeirRescue

Quest giver: Elias the Merchant

A local merchant offers a reward for the safe return of his son, kidnapped by bandits.

100 gp and a permanent discount at his shop.

2
Stolen SovereigntyRecovery

Quest giver: High Priestess Mara

The town council wants the Golden Chalice recovered to restore prestige to the local temple.

Two Potions of Healing and a blessing.

Corridor Notes

Corridor between Room 0 and Room 1.

A series of tallies scratched into the stone wall near the prison door.

Corridor between Room 2 and Room 5.

A large puddle of dark, viscous liquid that smells faintly of vinegar.

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