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The Hollow of Morndin

The silent dead wait for a heartbeat to hunt.

13 roomscryptmedium

A subterranean burial complex carved from obsidian and gray siltstone. The air is stagnant, smelling of old incense and stale earth, where shadows seem to stretch toward any light source.

The crypt is filled with an icy chill that bypasses thick cloaks. Rhythmic clicking sounds echo from the walls, and the dim lighting is provided by guttering violet lanterns that smell of sulfur.

☠ Threat

Lord Valerius Morndin, a Wight who retains his noble tactical mind, rules the depths. He commands the restless dead from his inner sanctum and seeks to pull fresh souls into the eternal cold of the crypt to bolster his silent army. His presence causes the temperature to drop and magical lights to flicker erratically.

History

Originally a noble family's private mausoleum, the Hollow of Morndin was desecrated by a necromancer who sought to extract the soul residue of the ancestors. The spirits, now twisted by the failed ritual, refuse to leave and guard the desecrated remains of their kin with lethal fervor. The Morndin bloodline was extinguished long ago, leaving only the restless dead.

Encounter Table

CR
1CR
Stray Ghoulx1

A gaunt, pale humanoid searching for fresh meat.

1/4CR
Skeleton Patrolx3

Silent skeletal warriors carrying rusted spears.

1/2CR
Crawl of Spidersx2

Giant spiders that have nested in the crypt's ventilation holes.

Rumours & Whispers

1

The Morndin family was cursed because they stole a holy relic from a mountain temple.

2

A pale blue light is often seen flickering near the crypt's entrance at midnight.

3

No one who has entered the Hollow in the last fifty years has ever come back out.

4

The treasure of the Morndins isn't just gold; it's a map to an ancient silver mine.

Quest Hooks

1
Restoring the AncestorsHoly Mission

Quest giver: Father Elias, the village priest.

The local church wants the party to retrieve the Morndin signet to properly consecrate the graves and put the spirits to rest.

300 gp and three Potions of Greater Healing.

2
Debt CollectionGreed

Quest giver: Barris the Stout, a wealthy merchant.

A local merchant claims the Morndins owed his grandfather a vast sum and hires the party to find the deed in room-12.

20 percent of any coin found in the vault.

Corridor Notes

Between Room 1 and Room 2

Carvings of screaming faces that appear to watch the party as they walk past.

Between Room 3 and Room 9

A patches of luminescent fungus that glows with a sickly green light.

Between Room 4 and Room 13

The sound of distant, mournful sobbing that echoes through the vents.

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