Battlemap
Tseret's Crypt
Nine blue lamps burn around a sealed coffin, and every flame bends toward the same unseen mourner.
The Crypt of Tseret lies beneath a collapsed funerary chapel, its chambers cut around older burial shafts. Its priests once preserved the dead through disciplined rites, but the crypt now shelters restless guardians, stolen grave goods, and a corpse-saint whose prayers have become commands.
Cold air leaks through every seam, carrying the smells of wet limestone, lamp oil, and old incense. Blue corpse-lights burn in shallow wall bowls, while distant stone knocks and the soft scrape of bone travel through the crypt.
☠ Threat
Tseret's preserved corpse lies within room-11, sustained by offerings stolen from the surrounding graves. He no longer speaks as a priest, but as a vessel for every spirit bound by his rites. His commands animate bones, extinguish protective flames, and draw the dead toward any living creature that disturbs the inner chambers.
History
The crypt was cut by Tseret of the Nine Lamps, a funerary magistrate whose name survives only in damaged inscriptions. He built the first chambers to preserve honored dead during a plague, then expanded the complex when wealthy families paid for private shrines. After Tseret died, his priests sealed his body below the chapel, fearing that his final rites had bound too many spirits to his will.
Encounter Table
CRA cluster of skulls rolls and clicks along the floor, gathering into a crawling mass when it smells living breath.
A dead priest wrapped in gray thread walks with a bronze censer, searching for the supplies stolen from room-5.
A silent corpse bearer drags an empty stone bier through the halls and attempts to place a living creature upon it.
Small pale scavengers hide in wall cracks and follow groups until someone carries food or treasure.
Rumours & Whispers
The dead beneath the ruined chapel count every visitor, but they stop counting when someone carries a silver lamp.
A magistrate named Tseret was buried with enough gold to ransom a minor lord, though no grave robber has returned to prove it.
The chapel's old priests could make a corpse forget its own name.
A locked shrine below the crypt contains a door that opens only for someone who has already died once.
The town cemetery has gained nine new blue flames since the chapel collapsed.
Quest Hooks
Quest giver: Diona Pell, a plain-spoken undertaker whose brother entered the crypt first.
Grave robbers vanished after breaking into the collapsed chapel, and their families want proof of what happened.
A purse of 120 gold pieces and the undertaker's gratitude.
Quest giver: Osei Vardani, a breathy court clerk carrying a rubbing of the seal.
A noble household's ancestral seal was stolen and traced to the private vaults beyond room-4.
A legal favor, 200 gold pieces, and permission to keep one recovered relic.
Quest giver: Sopho, an elderly shrine keeper who has heard the dead whispering her name.
A priest asks the party to restore the funerary rite in room-10 before Tseret's influence spreads into the town cemetery.
A blessed weapon or holy ward, plus safe burial rites for fallen allies.
Corridor Notes
Small clay funerary masks hang from iron pegs, each painted with a different expression. Several have been turned to face the direction of Room 12.
A thin line of salt runs along the floor, broken wherever something heavy has crossed it from the direction of Room 7.
Water drips from the ceiling into bronze bowls engraved with worn names. The bowls are always full, even when carried away and emptied.
Faded black handprints mark the stones near locked doors. Each print has six fingers and points toward the deeper rooms.
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