Skip to content
CreatePricing

The Hollow Sepulcher

Silence is the only mercy found among the echoes of the dead.

38 roomscryptmedium

A sprawling subterranean tomb complex carved from black basalt and perpetually shrouded in a necrotic mist. The air is deathly still, broken only by the scratching of bone against stone and the faint chanting of occultists.

The smell of dry rot and sulfur hangs heavy in the frigid, stale air. Flickering violet torches cast long, twitching shadows across the walls, and a low-frequency hum vibrates through the floor, causing teeth to ache.

☠ Threat

Malakor the Pale is a high-ranking necromancer obsessed with harvesting the lingering psychic echoes of the Vane ancestors. He has raised a legion of undead to defend his research and frequently sends ghouls into the surrounding countryside to gather 'fresh materials.' His ultimate goal is to siphon enough life essence to complete the ritual his predecessors failed, plunging the region into a state of permanent shadow.

History

Built centuries ago for the Vane noble family, this crypt was intended as a place of eternal rest until their last patriarch, a failed lich-candidate, desecrated the site. His botched ritual anchored the souls of his kin to their rotting corpses, turning the holy site into a magnet for the dark-hearted and the curious. Now, Malakor the Pale uses these hallowed halls as a laboratory for his grisly experiments.

Encounter Table

CR
2CR
Ghast Stalkersx1d3

Hungry, intelligent ghouls that follow the scent of living blood.

5CR
Wraith Echox1

A shimmering, violet ghost that seeks to snuff out all light.

1/4CR
Skeletal Patrolx2d4

A squad of clattering bones armed with spears and rusted chainmail.

Rumours & Whispers

1

The Vane ancestors still whisper if you stay silent long enough in the corridors.

2

Blue light is a sign of Malakor's eyes watching you from the shadow portal.

3

A legendary sword that burns undead is hidden in the Vault, but the mimic guards it.

4

The traps are all linked to a central control room somewhere near the prisons.

5

Fresh blood offered at the shrines will pacify the spirits, but only for an hour.

Quest Hooks

1
The Missing RelicRetrieval

Quest giver: Father Elias

The local church is missing the 'Amulet of the Raven' and believes it was taken into the crypt.

500 gp and two Potions of Healing.

2
Stilled GravesExtermination

Quest giver: Sheriff Kaelen

Undead are rising and attacking local farms; the source has been traced to the Vane sepulcher.

Bounty of 1000 gp for the head of the leader.

3
Family BusinessEscort/Investigation

Quest giver: Lord Arthur Vane

A descendant of the Vane family wants to reclaim their ancestral home and bury their kin properly.

The Vane family sword (room-27).

Corridor Notes

Corridors between Room 2 and Room 3

A series of claw marks on the walls, leading toward the storage rooms.

Entrance hallway to Room 1

A pile of discarded holy symbols from several different faiths, all blackened by soot.

Connecting hallway between Room 9 and Room 13

Cold spots where the temperature drops by twenty degrees for no visible reason.

Visual sheet

Turn The Hollow Sepulcher into a sheet

A high-res, share-ready sheet you can post or print.