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Ironcrest Outpost

The rusted gates groan with the weight of forgotten oaths.

4 roomscastleeasy

A small, crumbling fortification nestled in a narrow rocky pass. Once a proud watchtower for the trade routes, it now serves as a grim hideout for highwaymen and mountain predators.

Cold mountain winds whistle through narrow arrow slits, carrying the scent of damp stone and charred wood. Sputtering torches cast long, dancing shadows across floors covered in wet leaves and mud.

☠ Threat

A disgraced knight named Kaelen the Stern has occupied the ruins. He has rallied a band of desperate mercenaries and trained savage wolves to enforce an illegal toll on the valley. His presence has drawn darker, shadowy forces to the vault beneath the stones.

History

Built sixty years ago by the Ironcrest family to secure the northern passages. It was abandoned after a localized blight wiped out the surrounding settlements, leaving the stone halls to be reclaimed by moisture, rot, and eventually, those seeking to hide from the law.

Encounter Table

CR
1/2CR
Bandit Scoutx1

A scout returning from the mountain pass with news of a fresh caravan.

1/4CR
Swarm of Ratsx1

A carpet of squeaking rodents erupts from the rotted floorboards.

Rumours & Whispers

1

The Ironcrest family didn't die of blight; they were cursed by a broken promise.

2

A knight in black armor is demanding a gold coin from every traveler heading north.

3

There is a sword in the outpost that can see the dead before they see you.

Quest Hooks

1
The Stolen SignetRecovery

Quest giver: Gerrard the Merchant

A local merchant was robbed of his family signet ring and believes the bandits at the outpost have it.

100 gold and a favor

2
Safety for the Silk RoadExtermination

Quest giver: Guildmaster Vane

The trade guild is losing too much profit to the 'toll collector' and wants the bandit leader removed.

Free passage on guild ships for one year

Corridor Notes

Corridor between Room 1 and Room 3

A trail of spilled grain leads from the mess hall toward the foyer.

Corridor between Room 1 and Room 2

Ancient, rusted manacles are bolted to the wall, still holding a fragment of bone.

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