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The Hollowed Ossuary

The silence of the dead is broken only by the scraping of bone on stone.

16 roomscryptdeadly

A sprawling subterranean burial complex carved into volcanic rock. Its air is heavy with the scent of ancient dust and the chill of necrotic energy emanating from the deep sanctum.

The lighting is provided by dim, flickering soul-candles that cast long, distorted shadows. A low, rhythmic chanting vibrates through the floors, and the air tastes like copper and mold.

☠ Threat

Malphas the Unmaker, a Lich-Acolyte who has nearly perfected the ritual of Mass Animation, dwells in the deepest chamber. His presence causes the very walls to weep cold, black ichor, and any who die within the crypt rise as shadows within minutes. He seeks to expand his influence to the surface world using the legion stored here.

History

Originally a noble family private tomb, the Hollowed Ossuary was seized by a cult of the Raven Queen gone rogue. They sought to bypass the cycle of life and death, turning the consecrated ground into a factory for undying servants to build an eternal empire. Over centuries, the cultists themselves became the very monsters they sought to command.

Encounter Table

CR
1/2CR
Shadowx1d6

Dark silhouettes that slide along the walls, seeking to drain strength.

2CR
Skeleton Minotaurx1

A massive hulking frame of bone that charges blindly at intruders.

Rumours & Whispers

1

The noble family never actually died; they just changed their diet.

2

A golden crown lies in the vault, but it eats the soul of whoever wears it.

3

The master of the crypt is looking for a new apprentice among the living.

4

A secret path exists that bypasses the spike traps if you follow the birds.

Quest Hooks

1
The Missing InquisitorRescue

Quest giver: Bishop Aris

A holy inquisitor went into the ossuary to investigate heresy and never returned.

1000 gp and a Favor from the Church.

2
The Stolen PhylacteryTheft

Quest giver: Zalazar the Grey

A rival wizard wants Malphas's phylactery for their own research.

Choice of two Rare magic items.

Corridor Notes

Corridors between Room 0 and Room 4

The walls are covered in thick, sticky cobwebs that slow movement.

All corridors near Room 14

The sound of rhythmic drumming can be heard echoing through the vents.

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