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Autumn Adventures with elve kingdom · Medium · Medium

The Amber Ossuary

Golden sap bleeds from marble wounds as the forest claims its tithe of bone.
Rooms
8
Foes
12, CR 2 to 9
Traps
2
Treasure
9,350 gp
12345678Entrance
Select a room on the plan to open it.

The party is in

1. The Fading Descent


Seen


Something wanders by


At a glance

The threat

Malethos the Blighted, a high-priest who allowed himself to be absorbed by the tree to save it, only to be driven mad by the rot.

Wandering monsters (1d2)

  1. 1

    2d4× Sap-Dripping Needle BlightsCR 1/2

    When: Making loud noise in the corridors.Twisted plant creatures that look like bipedal pine cones.
  2. 2

    Ghostly Elven ScoutCR 2

    When: Taking a short rest in any room besides Room 1.A translucent elf that warns the players to flee before vanishing.

Rooms

8
1

The Fading Descent

secret

What they see

Read aloud

A wide staircase of cracked marble spirals downward, carpeted in thick layers of dry, rust-colored autumn leaves. A cool breeze whistles from the surface, carrying the scent of pine.

Features

  • Cracked marble steps
  • Piles of dried leaves
  • Shafts of afternoon light

What the GM knows

Room secrets · GM only

Notes

Entrance room. Connects to Room 2 via a heavy ironwood door.

4 doors: S (archway), E (normal), W (normal), N (normal)

The place

What it is

A subterranean elven vault where pristine white marble is slowly being crushed by the massive, pulsing roots of a dying Great Tree.

Atmosphere

The sound of heavy, rhythmic thrumming like a giant heart; a dim golden light reflecting off polished marble; the cloying, sweet smell of rotting apples.

The threat

Malethos the Blighted, a high-priest who allowed himself to be absorbed by the tree to save it, only to be driven mad by the rot.

History

Built during the elven Golden Age to house the remains of the Solar Dynasty, the Ossuary was a place of pilgrimage until the Mother Tree above contracted a magical blight.

Rumors

1d4
Roll a rumor

  1. 1The cider in the Palace vaults has turned into a liquid that burns the flesh.
  2. 2A golden key was lost in the leaf piles near the Ossuary entrance.
  3. 3The roots beneath the palace move when no one is looking.
  4. 4The High Priest Malethos didn't die; he became part of the tree's soul.

Plot hooks

2
QuestThe Poisoned PulseA local elven noble needs adventurers to enter the Ossuary and find the Royal Seal to prove their lineage.From: Lord ElenhiReward: 1500 GP and a plot of land.
EnvironmentalCure for the Mother TreeThe forest is dying; a druid believes the source of the rot lies in the Amber Ossuary's central vat.From: Willow the ArchdruidReward: Staff of the Woodlands.

Corridors

2
  • Between Room 3 and Room 4

    Thin streams of glowing amber sap leak from the ceiling, creating slippery patches.

  • Near the entrance of Room 6

    Shattered elven pottery and broken arrows litter the corners of the hall.

Media

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