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The Marsten Crypt

Silence reigns where the noble line was buried in shame.

6 roomscryptmedium

A claustrophobic burial site carved into jagged limestone cliffs. The air is cold and carries the metallic tang of dried blood and ancient dust.

The sound of rhythmic dripping water echoes through the halls. The smell of wet stone and old decay is pervasive. Light is non-existent except for what the adventurers bring, casting long, jerky shadows on the rough-hewn walls.

☠ Threat

Silas Marsten, the last patriarch, has risen as a Wight. He spends his eternity animating the bones of his kin and guardians to defend his crown. His presence causes the very walls of the crypt to bleed black ichor, and he hungers for the life force of any living soul who dares trespass in his domain.

History

Built by the Marsten family four centuries ago to house their dead and a powerful ancestral signet. The family died out during a sudden plague that historians now suspect was actually a curse brought on by Silas Marsten's dark pacts. The local clergy sealed the doors to keep the rot contained, but the seal has recently been broken from the inside.

Encounter Table

CR
0CR
Crawling Clawsx1d4

Severed hands that scuttle across the ceiling like spiders.

0CR
Ghostly Whispersx1

Not a monster to fight, but a spectral presence that causes the Frightened condition for 1 minute.

Rumours & Whispers

1

The Marsten plague was actually a curse for a stolen relic.

2

A secret passage in the back of the crypt leads straight to the lord's gold.

3

The statues in the chapel bleed real tears when someone is about to die.

4

Silas Marsten was buried alive by his own servants.

Quest Hooks

1
The Last WillInvestigation

Quest giver: Alvin the Scribe

A local lawyer needs proof of the Marsten lineage to settle a land dispute.

100 gp and a favor from the local court.

2
Silence the GraveExtermination

Quest giver: Mayor Thistle

Villagers report hearing scratching sounds from the crypt that keep them awake at night.

A set of masterwork tools or weapons.

Corridor Notes

Outside Room 2

Lichen growing in the shape of a screaming face.

Connecting Room 1 and Room 6

A trail of dried blood leading toward the shrine.

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