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Crag-Side Bastion

Silence hangs heavy where the war-drums once thundered.

8 roomsruinsmedium

A partially collapsed hill-fort overlooking the trade road, its grey stones now overgrown with thorny vines. Within its echoing halls, a new and savage master has gathered a pack of raiding goblinoids.

The air smells of wet fur and woodsmoke. Flickering torches cast long, dancing shadows against the cracked masonry, and the constant dripping of water provides a rhythmic backdrop to the distant yaps of wolves.

☠ Threat

Warlord Tarkal and his pack of ravenous dire wolves represent the primary threat. Tarkal is a strategic commander who uses the ruin's layout to bottleneck invaders while his trained wolves strike from the shadows. His presence has drawn smaller goblin tribes together, creating a unified raiding force that terrorizes the lowlands.

History

Built centuries ago as a border watchpost for the fallen kingdom of Oakhaven, the bastion fell during the Great Orc Incursion. For decades it remained a hollow shell until Tarkal the Cruel, a bugbear warlord, reclaimed the site to launch raids on nearby merchant caravans. The ruins have been reinforced with crude timber and treacherous pitfalls.

Encounter Table

CR
1/4CR
Goblin Scavengerx1d4

Filthy goblins looking for shiny scrap or leftover food.

1/4CR
Grey Wolfx2

Stray wolves that follow the smell of blood from the boss room.

Rumours & Whispers

1

Merchants say the raids follow a tactical pattern, as if a soldier is leading the beasts.

2

A local woodsman saw green-skinned scouts carrying a banner of a bloody sun into the hills.

3

Legend says the old bastion library holds a secret map of the mountain passes.

Quest Hooks

1
Recover the SealRetrieval

Quest giver: Mayor Thistlewick

The Mayor of the nearby town needs the old signet ring of the Oakhaven lords to prove a land claim.

150 gold and a plot of land.

2
Stop the RaidsCombat

Quest giver: Captain of the Caravan Guard

The trade road is being strangled by bugbear raiders. Kill their leader to disperse the pack.

200 gold and free passage on merchant wagons.

Corridor Notes

Corridor between Room 1 and Room 2

The floor is slick with green moss and old, dried blood trails leading north.

Near the door to Room 5

A discarded, broken shield of the old Oakhaven guard lies against a wall.

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