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Crypt · Medium · Medium

Mind the Bell Crypt

The first thing you notice is the bell's dust-free rope hanging down into the dark.
Rooms
15
Foes
19, CR 1/4 to 3
Traps
4
Treasure
231 gp
123456789101112131415Entrance
Select a room on the plan to open it.

The party is in

1. The Broken Vestibule


Seen


Something wanders by


At a glance

The threat

The crypt is ruled by its last keeper, now a wight bound to the burial bell and the names carved around it.

Wandering monsters (1d3)

  1. 1

    1d4× Shroud PatrolCR 1/4

    When: They appear every 20 minutes of exploration or after loud fighting.A pair of skeletons in burial shrouds patrol with rusted spears, pausing whenever they hear a name spoken aloud.
  2. 2

    Token GhoulCR 1/2

    When: It follows the smell of blood or the sound of a door being forced.A ghoul with a cracked chapel token drags one leg and sniffs for warm flesh.
  3. 3

    1d3× Linen HandCR 1/4

    When: It is drawn by anyone carrying a candle or taking an item from a grave.A crawling hand skitters along the walls, clutching a scrap of funeral linen.

Rooms

15
1

The Broken Vestibule

2 foestreasuresecret

What they see

Read aloud

A squat stone vestibule opens beneath a fallen chapel stair, with five doors set at mismatched heights in its walls. Fresh scrape marks surround the western door, and a cold draft from the north carries the faint clink of chains.

Features

  • A broken stone coffin serves as a reception bench
  • The floor is marked with faded arrows pointing toward the shrines

What the GM knows

Monsters

2× Crypt SkeletonsCR 1/4

Dust-caked skeletons wear scraps of chapel livery and bear tally marks on their skulls.Tactics. They use the coffin for cover and focus attacks on anyone carrying a light or holy symbol.

Treasure

Coffin Purse2 sp and a token worth 1 gp

A small purse caught inside the coffin contains two silver coins and a chapel token.
Room secrets · GM only

Notes

The north secret door leads to ; a successful Intelligence (Investigation) check spots its seam. The second secret door, beside the eastern normal door, opens toward the escape passage in .

1 door: N (locked)

The place

What it is

The crypt lies beneath a collapsed hill chapel, its upper cells and shrines giving way to sealed burial chambers.

Atmosphere

Cold air carries the smell of wet limestone, old candle grease, and opened earth.

The threat

The crypt is ruled by its last keeper, now a wight bound to the burial bell and the names carved around it.

History

The crypt was built by the hill chapel's keepers to house generations of local dead beneath consecrated ground.

Rumors

1d4
Roll a rumor

  1. 1The chapel bell rings below the hill, but the bell tower has been empty for forty years.
  2. 2A gravedigger found a cell door standing open and heard someone ask for their name.
  3. 3The old keepers buried prisoners under false family names; one of those names belongs to a living local house.
  4. 4Blue lights appear in the chapel ruins before someone in town dies.

Plot hooks

3
InvestigationThe Name Under the PlasterA family hires the party to recover an ancestor's seal from the false burial records before a rival claimant uses it to challenge an inheritance.From: A worried family solicitor carrying a copied gravestone inscriptionReward: A modest payment, the recovered signet, and a family heirloom worth 50 gp
ContainmentA Bell With No ClapperThe nearby chapel bell has begun ringing underground at midnight. The party must find the source and silence it before the dead wander into the village.From: The chapel's exhausted bell-ringerReward: A common healing potion each and a 100 gp bounty
RescueThe Empty CellA missing gravedigger was last seen entering the old prison cells. Their family wants them found, but the keeper has already mistaken the living visitor for a returned prisoner.From: The gravedigger's adult siblingReward: A silvered dagger and the gravedigger's savings of 35 gp

Corridors

3
  • Between and

    A waist-high channel carries black water toward the lower crypt; pale fingers sometimes disturb its surface from beneath.

  • Outside

    The plaster bears repeated charcoal marks counting days, ending abruptly at a sketch of a door that is not present.

  • Between and

    A cracked funerary bell hangs from an iron frame. Its clapper is wrapped in linen, but footsteps nearby make it tremble.

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