The Bell That Rang Twice
- Rooms
- 12
- Foes
- 10, CR 1/8 to 1
- Traps
- 2
- Treasure
- 273 gp
At a glance
The threat
A restless dead presence stirs in , where an ancient corpse was sealed beneath the family's later tombs.
Wandering monsters (1d3)
- 1
Lost WatchmanCR 1/8
When: Appears after loud fighting or when the party lingers in a corridor for ten minutes.A lone skeleton in a rotted watch coat drags one foot and reacts to any sound resembling a bell. - 2
3× Crawling HandsCR 1/8
When: Appears when a character bleeds or disturbs bones in a corridor.A cluster of three crawling skeletal hands scrapes along the floor, following the scent of warm blood. - 3
2× Crypt RatCR 1/4
When: Appears when food is exposed or a door is left open for several minutes.A pale cave rat with a patchy coat darts between shadows; its eyes reflect blue light from the deep crypt.
Rooms
12Mourner's Vestibule
What they see
Read aloud
A low stone vestibule opens beneath a lintel carved with a bell and two faded burial dates. Damp earth has crept across the floor, and the ordinary western door stands ajar while a faint draft comes from concealed seams to the north and east.
Features
- A cracked stone bench for mourners
- A faded inscription asks visitors to leave weapons at the threshold
What the GM knows
Treasure
Mourner's Cup5 gp
A tarnished copper offering cup is wedged beneath the bench.Notes
The west door leads to ; the concealed north and east doors connect to rooms 1 and 10. A character searching the wall can find either secret door with a successful Wisdom (Perception) check.
2 doors: E (normal), W (locked)
The place
What it is
The Bell That Rang Twice is a modest family crypt whose orderly upper chambers give way to sealed cells and increasingly old burial rooms.
Atmosphere
Cold damp air carries the smell of candle grease, old stone, and shut-in earth.
The threat
A restless dead presence stirs in , where an ancient corpse was sealed beneath the family's later tombs.
History
The crypt was built by the Vardek family after a flood washed away their hilltop chapel and its burial ground.
Rumors
1d4- 1The bell beneath the old hill rings twice whenever someone in the village is about to die.
- 2A family heir swears a locked door in the crypt opens only when the dead hear their true names.
- 3Grave robbers returned from the entrance with silver coins, but none would say what they heard below.
- 4The Vardek family has always denied that anyone was ever imprisoned in its burial place.
Plot hooks
3Corridors
3Between and
A line of shallow boot prints crosses the dust, then stops at a blank wall. The prints are old, but a fresh wax drip lies beside them.
Between and
Three iron hooks hold rotted funeral cloth. Something has recently brushed the cloth aside, leaving a clean streak in the dust.
Between and
A narrow drainage groove carries cold water toward the entrance, though the stone around it is dry.
Media
0 imagesNo images yet.
Turn The Bell That Rang Twice into a sheet
A high-res, share-ready sheet you can post or print.