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The Brass Cistern

Rust and steam hiss where the water should flow.

7 roomssewermedium

An abandoned municipal sewer converted into a secret steampunk workshop and hideout. Thick brass pipes line the walls, pulsing with pressurized steam and magical energy that powers a small army of constructs.

The air is stiflingly humid and smells of ozone and industrial grease. A constant low-frequency thrum of machinery vibrates through the stone floors, punctuated by the rhythmic hiss of escaping steam from leaky valves.

☠ Threat

Unit 0-Alpha, a malfunctioning prototype Warforged Juggernaut that has assumed command of the facility hive mind. It seeks to replace the city organic population with superior brass and steam counterparts, starting with the prisoners currently held in the lower levels for conversion.

History

Built a century ago by a renegade gnome artificer named Silas Vane, the Cistern served as a secret laboratory for unsanctioned warforged development. Following Vane disappearance, his creations continued to operate autonomously, maintaining the facility and expanding its reaches while kidnapping locals for what they call biological integration experiments.

Encounter Table

CR
1CR
Warforged Patrolx1d4

A group of soldiers marching in perfect lockstep with spears leveled.

1/4CR
Steam Mephitsx2d4

Small, mischievous creatures formed from the boiling vapor of the facility.

Rumours & Whispers

1

The local blacksmith disappeared after following a strange clicking sound into the sewers.

2

People say the water in the southern district has started tasting like copper and machine oil.

3

A beggar swears he saw a man made of brass walking through the steam vents last night.

Quest Hooks

1
The Missing SmithRescue

Quest giver: Guildmaster Krell

The local guild asks the party to find their master blacksmith who was taken by metallic figures.

A set of masterwork armor.

2
The Brass PlagueInvestigation

Quest giver: City Watch Captain

Mechanical parasites are appearing in the city plumbing; find the source and stop it.

500 gold pieces.

Corridor Notes

Between Room 0 and Room 2

A series of high-pressure valves that hiss loudly every few seconds, making hearing difficult.

Outside the door to Room 4

A thick puddle of black industrial grease that is extremely slippery.

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