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Temple · Medium · Level 4 · Hard

The Reedcut Temple

Black water beads on the Dragonborn cleric's stone face, and the mist coils around its raised hand.
Rooms
12
Foes
14, CR 1/8 to 1
Traps
4
Treasure
293 gp
123456789101112Entrance
Select a room on the plan to open it.

The party is in

1. The Drowned Landing


Seen


Something wanders by


At a glance

The threat

Two Tharizdun cultists have established themselves in the statue chamber, where they intend to claim Aethelgard Xul-Vrahel's relic and turn its binding power toward their imprisoned god.

Wandering monsters (1d3)

  1. 1

    1d2× Cultist PatrolCR 1/4

    When: They investigate a ringing bell, shouted challenge, or loud battle.A pair of cultists carrying a hooded lantern patrol the passages, muttering fragments of a prayer.
  2. 2

    Drowned Temple GuardCR 1/2

    When: It rises when a character disturbs a funerary carving or spills blood into the black water.A drowned skeleton in broken ceremonial armor drags a length of chain through the water.
  3. 3

    Mistbound WraithCR 1

    When: It appears when the relic is touched or when a creature remains alone in darkness for a full minute.A shadowy mass shaped like a hunched Dragonborn glides through walls, trailing cold mist.

Rooms

12
1

The Drowned Landing

treasuresecret

What they see

Read aloud

The ziggurat's lowest landing opens into a narrow entry hall, its Dragonborn funeral carvings blurred by damp. A locked bronze door blocks the way east, and mist leaks through its seams in slow, steady threads.

Features

  • The west wall bears a weathered image of Kelemvor weighing a soul's final breath.
  • The bronze door has a keyhole shaped like a closed eye.

What the GM knows

Treasure

Bronze Votive Cup10 gp

A small votive cup wedged into the carving remains untarnished despite the damp.
Room secrets · GM only

Notes

The door to can be picked with a Dexterity check using thieves' tools or forced with a Strength check. Noise from forcing it alerts creatures in .

3 doors: W (locked), E (locked), N (locked)

The place

What it is

A stepped ziggurat rises from a drowned stretch of swamp, its outer stairs half-submerged and veiled in Aethelgard Xul-Vrahel's endless mist.

Atmosphere

Cold mist beads on scales and stone alike.

The threat

Two Tharizdun cultists have established themselves in the statue chamber, where they intend to claim Aethelgard Xul-Vrahel's relic and turn its binding power toward their imprisoned god.

History

Dragonborn masons raised this ziggurat as a temple to Kelemvor, carving its lower halls as places to mourn and judge the dead.

Rumors

1d4
Roll a rumor

  1. 1The ziggurat only appears when the fog thins, but the fog has not lifted since Aethelgard Xul-Vrahel entered it.
  2. 2Black-robed figures have been buying oil, rope, and grave candles in the nearest settlement.
  3. 3A bell rings under the swamp on moonless nights, though no one can find its tower.
  4. 4The temple's bronze doors open only for the dead, or for someone who knows the names carved inside.

Plot hooks

3
Urgent threatCandles in the MistA marsh guide has seen figures carrying black candles enter the ziggurat and begs the party to stop them before they reach the relic.From: Daro, a marsh guideReward: A silvered weapon and 75 gp collected from the nearby settlement
InvestigationThe Bell Beneath the BogA local shrine's funerary bell has begun tolling by itself each night. Its keeper believes the temple's disturbed dead are calling for the proper rites to be restored.From: The keeper of the local Kelemvor shrineReward: A scroll of gentle repose and a blessing that aids one death saving throw
RecoveryLetters of the Last RiteA scholar wants the party to recover the temple's funerary inscriptions, but several inscriptions describe the relic's role in the seal and must not fall into cultist hands.From: A traveling antiquarianReward: 100 gp and a potion of healing for each recovered inscription rubbing

Corridors

3
  • Passage between and

    A line of worn Dragonborn reliefs shows mourners carrying the dead toward the temple's heart. The final relief has been gouged away, leaving fresh cultist scratches.

  • Passage outside

    Black water seeps through floor joints and reflects a starless sky that is not visible overhead. Anyone kneeling close hears a slow, heavy heartbeat beneath the stones.

  • Passage between and

    A bronze censer hangs from a bent hook, still warm despite its cold ashes. Its incense smoke briefly forms the shape of a kneeling Dragonborn before dispersing.

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