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The Sunless Tabernacle

The incense of a thousand years still clings to the cold stone.

12 roomstemplemedium

A subterranean temple dedicated to a forgotten solar deity, now overgrown with bioluminescent fungi. The once-bright halls are dimmed by a supernatural gloom that saps the warmth from living flesh.

The air smells of stale ozone and rotting lilies. A faint, rhythmic drumming echoes through the stone walls, and the only light comes from flickering, pale-green moss.

☠ Threat

The High Priest Malakor, now a twisted Ghast, seeks to reignite the Sun-Forge using the blood of living sacrifices. His presence causes the dead within the temple to stir with a malevolent hunger, and his influence manifests as a chilling aura that prevents natural light from illuminating more than a few feet.

History

Built during the Age of Radiance by the Order of the Eternal Sun, this temple served as a repository for holy relics. It was sealed when a ritual to bind a celestial entity went horribly wrong, corrupting the resident clergy into undead husks. For centuries, it has remained hidden beneath the shifting sands of the southern wastes.

Encounter Table

CR
1/4CR
Stray Zombiex1-2

A shambling, rot-filled corpse in the remnants of a white robe.

1/4CR
Giant Wolf Spiderx1

A spindly-legged predator that drops from the ceiling cracks.

Rumours & Whispers

1

The temple was not abandoned; it was eaten by the shadows it tried to banish.

2

A golden mace that burns with sunlight is hidden in the reliquary.

3

The high priest still counts his gold coins in the dark, and he hates being interrupted.

Quest Hooks

1
The Lost ReliquaryRecovery

Quest giver: Father Hallowell

The local church seeks the Sun-Touched Mace to sanctify a new cemetery.

150 gp and a Favor from the Church

2
Silence the DrummingElimination

Quest giver: Mayor Vance

Villagers are terrified by a rhythmic thumping coming from the ruins at night.

A plot of land or a small cottage

Corridor Notes

Between Room 1 and Room 2

The walls are lined with small, empty niches that once held lanterns.

Between Room 6 and Room 11

A long trail of dried, black blood leads toward the boss room.

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