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Dripping Maw Grotto

The damp silence is broken only by the drip of water and the hunger of the deep.

5 roomscavemedium

A natural limestone cavern system recently occupied by a small band of goblin outcasts. The air is humid and smells of wet stone and refuse, with phosphorescent moss providing a faint, ghostly light.

Constant dripping sounds from the ceiling, dim green phosphorescence, a chill draft flowing from the entrance, and the faint stench of rotting meat.

☠ Threat

Kraw the Cruel, a scarred goblin boss, uses the cave's natural defenses to maintain control over his desperate gang. He has successfully tamed a giant spider, using it to execute those who question his leadership or fail to bring back enough loot.

History

Originally a shrine to a forgotten water deity, the cave was abandoned centuries ago after a great drought. It remained empty until a group of goblins, fleeing a larger tribe to the north, claimed it as a fortified hideout.

Encounter Table

CR
1/4CR
Goblin Scavengerx1

A lone goblin looking for scraps of food or shiny objects.

1/8CR
Giant Ratx2

Large, mangy rodents with yellowed teeth and aggressive dispositions.

Rumours & Whispers

1

The goblins in the grotto stole a valuable signet ring from the Silvershield merchant house.

2

People say the water in the back of the cave can cure minor wounds.

3

A giant beast with many eyes lives alongside the goblin leader.

4

The cave used to be a temple to a forgotten god of the river.

Quest Hooks

1
The Stolen SignetRecovery

Quest giver: Lord Valerius Silvershield

The Silvershield family offers a reward for the return of their signet ring, stolen during a recent raid.

100 gold pieces and a letter of recommendation.

2
Clear the PathExtermination

Quest giver: Captain Harlen

The local constabulary wants the 'Dripping Maw' cleared of goblins to ensure the safety of the nearby road.

50 gold pieces per head and free lodging for a month.

Corridor Notes

Corridor between Room 0 and Room 3

Narrow chutes in the ceiling that allow thin beams of light and fresh air to enter.

Corridor between Room 0 and Room 4

A patch of slippery, bioluminescent slime that coats the floor.

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