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The Obsidian Lyceum

Knowledge bleeds purple light from the cracks of a dying mind.

38 rooms✦ruins✦hard

An ancient underground academy carved from volcanic glass, now fracturing under the pressure of the Feywild. Shards of obsidian and pulsing violet energy dominate the landscape, creating a beautiful yet lethal environment for explorers.

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The air smells of ozone and old parchment. The lighting is dim, provided primarily by the rhythmic, violet pulsing of ley-line cracks in the obsidian floors and walls. Sound carries strangely, with whispers from nearby rooms echoing as if they were right behind the listener.

☠ Threat

The Arch-Overseer Malakor has survived within the rift, his physical form replaced by a chassis of sentient obsidian and Fey-energy. He seeks to finish his original experiment, which would bridge the Lyceum permanently to the Feywild, effectively deleting the surrounding miles of the Material Plane. His clockwork sentinels and the echoing ghosts of his staff guard the deepening levels against any interference.

History

Built centuries ago by the Veil-Shatter mages to study planar convergence, the Lyceum was the world's premier center for arcane engineering. A catastrophic experiment aimed at harvesting Feywild energy backfired, trapping the faculty in a half-material state and infusing the walls with erratic magic. The academy was sealed to prevent the rift from consuming the surface, but the obsidian doors have recently begun to weep purple light once more.

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Encounter Table

CR
3CR
Obsidian Scoutx1

A small mechanical spider made of glass that reports position back to the Overseer.

4CR
Echo of a Magex1-2

A spectral entity that casts Magic Missile and then vanishes.

5CR
Ley-line Sparkx1

A wild energy elemental that explodes when reduced to 0 hit points.

Rumours & Whispers

1

The Lyceum wasn't abandoned; it was stolen by the shadows.

2

If you see purple light under a door, don't open it unless you have silver on your tongue.

3

The Overseer still gives lectures to the empty halls at midnight.

4

The glass walls can record your voice and play it back to haunt your friends.

Quest Hooks

1
The Silent StudentInvestigation

Quest giver: Lord Halloway

A local noble's daughter was an apprentice here. Find her remains or sign of life.

1500 gp and a Ring of Protection.

2
Severing the ConnectionWorld Event

Quest giver: The Village Elder

The violet rifts are appearing in the nearby village. Destroy the Engine.

Hero's Feast and Land Title.

3
Arcane SalvageTreasure Hunt

Quest giver: Master Elara

A mage guild needs the Engine Core for research and will pay highly for it.

Selection of three rare magic items.

Corridor Notes

Main thoroughfares connecting entrance and guards.

Cracks in the obsidian floor that leak a thick, violet mist smelling of rain.

Corridors between library and shrines.

Wall murals that change their subjects to match the people currently looking at them.

Lower-level trap zones.

Gravity fluctuations that cause footsteps to sound like they are coming from the ceiling.

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