Battlemap
The Drowned Enclave
Echoes of ancient sorcery ripple through the murky, crushing depths.
A shattered fragment of a Netherese sky-city that plummeted into the ocean centuries ago, now partially submerged in a deep underwater trench. The ruins are bioluminescent, lit by magical fungus and the psychic aura of its current master.
The air is cold and smells of brine and ozone. Walls are slick with glowing turquoise moss that pulses with a heartbeat-like rhythm. Occasional muffled screams of trapped spirits echo through the waterlogged pipes.
☠ Threat
Xhaal, an Aboleth of immense age, wields a fragment of the Dreamstone to manipulate the minds of those on the surface. It seeks to reconstruct the stone to pull the rest of the sunken city into its dream-realm. Its influence is felt as a rhythmic, psychic thrumming that causes headaches and vivid hallucinations for any non-aberrations who linger too long.
History
When the city of Thultanthar fell, this specific research sector plunged into a coastal shelf. Over the centuries, the magic keeping the water out failed, flooding the lower levels. An ancient aboleth named Xhaal discovered the ruins and used a fragment of the legendary Dreamstone to turn the site into its personal nightmare cathedral, warping the local wildlife and surviving Netherese spirits into aberrations.
Encounter Table
CRA large octopus looking for an easy meal in the hallways.
Warped humanoids serving as the aboleth's personal enforcers.
Three hags seeking new 'ingredients' for their brews.
Rumours & Whispers
Fishermen claim that at night, the bay glows with a sinister purple light.
A local scholar believes a piece of a fallen flying city lies just beneath the waves.
Sailors report having collective nightmares of an ancient eye watching them from the deep.
Legends say the city's seal can bypass any lock within the sunken enclave.
Quest Hooks
Quest giver: Archmage Vancus
The local Archmage has lost his ability to cast spells and claims a 'monster in the sea' has stolen his knowledge.
A rare magic staff and 2000 gp.
Quest giver: Lord Byron
A wealthy collector wants the signet ring of the city's lost governor to prove his noble lineage.
A favor from the royal court and 5000 gp.
Corridor Notes
Pipes that hiss with freezing steam when approached.
Floors covered in a foot of bioluminescent sludge that slows movement.
Floating skeletons that drift slowly toward any source of heat.
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