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Hollow Fang Grotto

Salt-crusted walls echo with the skittering of unseen legs.

4 roomscavehard

A jagged limestone cavern carved by ancient tides, now dry and inhabited by a ruthless predator. The air is stagnant, smelling of brine, wet fur, and the metallic tang of old blood.

The sound of constant, rhythmic dripping of mineral-rich water echoes through the halls. Dim blue light is provided by patches of phosphorescent lichen, and the temperature is uncomfortably cool and humid.

☠ Threat

Gorth and Muck, a twin-headed Ettin, rules the grotto with brutish efficiency. Having consumed several cursed ritual idols left by the cult, the giant has developed a rudimentary, twitchy precognition that makes it nearly impossible to surprise and fuels its growing paranoia.

History

Centuries ago, these sea-caves were used by the Cult of the Deep Maw to store stolen tithes and conduct sacrifices. When the cult was purged by local militias, the caves were abandoned until a mutated Ettin discovered the site and reclaimed the salt-stained halls as its personal larder.

Encounter Table

CR
2CR
Grickx1

A worm-like scavenger with four tentacles and a hard beak that blends into the stone.

1/8CR
Giant Ratsx1d6

Filthy, oversized rodents emboldened by the scent of blood.

Rumours & Whispers

1

A local merchant says his cargo was taken by a giant with two heads.

2

The caves are said to moan when the tide comes in, but some think it is the sound of prisoners.

3

A retired adventurer claims there is a hidden vault of the Deep Maw cult buried in those caves.

Quest Hooks

1
The Missing TitheRescue/Recovery

Quest giver: Brother Oryn

A local temple's shipment of ritual items was stolen, and the trail leads directly to the Hollow Fang Grotto.

100 gp and two Potions of Healing

2
Bounty on the Twin-Headed ScourgeCombat

Quest giver: High Constable Vane

The town council has placed a bounty on the giant terrorizing the shore path.

300 gp for the Ettin's heads

Corridor Notes

Corridor between Room 1 and Room 2

Patches of slippery, bioluminescent slime that coat the floor and walls.

Corridor between Room 1 and Room 4

A narrow crawlspace barely three feet high that smells of sea salt.

Visual sheet

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