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Xax'arun's Hollow

The walls have eyes, and the eyes never blink.

22 roomslairmedium

A subterranean complex carved into jagged obsidian by disintegration rays and paranoid madness. Every chamber is designed to provide optimal sightlines for a multi-eyed master.

The air smells of sharp ozone and stagnant salt water, while a low-frequency hum vibrates through the floors. Lighting is provided by dim purple bioluminescence, and gravity feels strangely inconsistent in the deeper halls.

☠ Threat

Xax'arun, a paranoid Gauth, rules the hollow through a network of psychic spies and physical terror. It believes a conspiracy of surface-dwellers is coming to steal its 'perfect' collection of glass eyes. Every trap and guardian is positioned to weaken intruders before they reach the central sanctum.

History

Originally a deep-crag mining outpost, the site was violently seized by the beholder kin Xax'arun decades ago. The creature used its magical eye-beams to liquefy the stone, reshaping the tunnels into a fortress that reflects its own fragmented, suspicious psyche. It has since become a focal point for aberrations drawn to the beholder's overwhelming psychic gravity.

Encounter Table

CR
2CR
Gazer Swarmx1d6+2

A cloud of small, chattering eye-spheres that scout for the master.

2CR
Lone Not hic Spyx1

A silent observer that watches from the shadows, reporting back psychically.

2CR
Gibbering Moutherx1

A mass of flesh that flows out of a wall crack to feed.

Rumours & Whispers

1

Miners in the area say the rocks have begun to 'watch' them during their shifts.

2

A local scholar went missing after claiming to find a map to a 'Hollow of Eternal Gazes'.

3

Purple lights have been seen flickering in the old mining shaft at midnight.

4

Anything made of glass is said to be cursed if brought near the crag entrance.

Quest Hooks

1
The Stolen SightInvestigation

Quest giver: Lord Valthus

A wealthy merchant's collection of rare glass eyes was stolen, and the trail leads to Xax'arun's Hollow.

1,000 gp and a Ring of Protection.

2
A Friend in the DarkRescue

Quest giver: Elara the Blacksmith

The party is hired to find a missing miner who was allegedly taken by 'floating heads'.

Free equipment repairs and a map to a nearby dragon's lair.

Corridor Notes

Connecting rooms 1, 3, and 5.

A trail of sticky, translucent slime that smells of salt and old copper.

Between rooms 13 and 18.

A series of small, floating pebbles that orbit around the heads of anyone passing through.

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