Xax'arun's Hollow
The walls have eyes, and the eyes never blink.
A subterranean complex carved into jagged obsidian by disintegration rays and paranoid madness. Every chamber is designed to provide optimal sightlines for a multi-eyed master.
The air smells of sharp ozone and stagnant salt water, while a low-frequency hum vibrates through the floors. Lighting is provided by dim purple bioluminescence, and gravity feels strangely inconsistent in the deeper halls.
☠ Threat
Xax'arun, a paranoid Gauth, rules the hollow through a network of psychic spies and physical terror. It believes a conspiracy of surface-dwellers is coming to steal its 'perfect' collection of glass eyes. Every trap and guardian is positioned to weaken intruders before they reach the central sanctum.
History
Originally a deep-crag mining outpost, the site was violently seized by the beholder kin Xax'arun decades ago. The creature used its magical eye-beams to liquefy the stone, reshaping the tunnels into a fortress that reflects its own fragmented, suspicious psyche. It has since become a focal point for aberrations drawn to the beholder's overwhelming psychic gravity.
Encounter Table
CRA cloud of small, chattering eye-spheres that scout for the master.
A silent observer that watches from the shadows, reporting back psychically.
A mass of flesh that flows out of a wall crack to feed.
Rumours & Whispers
Miners in the area say the rocks have begun to 'watch' them during their shifts.
A local scholar went missing after claiming to find a map to a 'Hollow of Eternal Gazes'.
Purple lights have been seen flickering in the old mining shaft at midnight.
Anything made of glass is said to be cursed if brought near the crag entrance.
Quest Hooks
Quest giver: Lord Valthus
A wealthy merchant's collection of rare glass eyes was stolen, and the trail leads to Xax'arun's Hollow.
1,000 gp and a Ring of Protection.
Quest giver: Elara the Blacksmith
The party is hired to find a missing miner who was allegedly taken by 'floating heads'.
Free equipment repairs and a map to a nearby dragon's lair.
Corridor Notes
A trail of sticky, translucent slime that smells of salt and old copper.
A series of small, floating pebbles that orbit around the heads of anyone passing through.
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