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Annie's Salt-Grotto

The rhythmic chanting of fish-folk echoes through the brine-slicked stone.

8 roomslairmedium

A damp network of coastal caves once used as an elven observatory, now claimed by a fanatical tribe of Kuo-toa. The walls are slick with sea-slime and phosphorescent fungus that pulses in time with the ocean's tide.

The air is freezing and heavy with the scent of rotting kelp and raw fish. Constant dripping sounds compete with the low, buzzing prayers of the Kuo-toa, and the lighting is a dim, sickly green from bioluminescent algae.

☠ Threat

The Kuo-toa are currently performing a continuous psychic ritual to empower their 'mother' Annie while she is away. This manifestation of faith creates localized distortions in reality and makes the fish-folk unnaturally resilient. If the ritual is not interrupted, the Sea Hag will return with the strength of a minor deity.

History

Originally a high-elven outpost named the Spire of Sea-Watch, this site was built to monitor celestial alignments over the water. Fifty years ago, a massive tidal wave drowned the garrison, and the ruins remained silent until a coven of Kuo-toa moved in. They found a driftwood statue that resembled a Sea Hag named Annie and began worshipping it, accidentally granting her actual divine power through their collective madness.

Encounter Table

CR
1/8CR
Hungry Giant Crabx1d4

Stray pets of the Kuo-toa that have escaped their pens and seek food.

1/4CR
Kuo-toa Patrolx3

Hissing fish-men carrying nets and weighted tridents.

Rumours & Whispers

1

Annie the Hag isn't just a myth; local fishers say the tides change when she laughs.

2

The Kuo-toa have stolen the moon-glass from the old observatory to gift to their goddess.

3

A pale, glowing man was seen entering the cave last week but hasn't come out since.

Quest Hooks

1
The Missing NavigatorRescue

Quest giver: Elias the Shipwright

A local merchant's daughter was taken by 'fish-devils' while mapping the shoreline.

A silver-plated compass worth 500 gp.

2
Silence the ChantingExtermination

Quest giver: Father Orym

The local priest fears the psychic energy from the cave is driving the town's cattle mad.

Three Potions of Greater Healing.

Corridor Notes

Corridor between Room 2 and Room 4

The walls are lined with niches containing the mummified heads of drowned sailors.

Near the secret entrance to Room 3

A constant, rhythmic tapping sound comes from inside the stone walls.

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