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Hollow Echo Crevice

The damp stone whispers of things that crawl in the dark.

3 roomscavemedium

A jagged fissure in the earth leading to a series of limestone caverns. Water drips constantly from the ceiling, feeding a small, bioluminescent ecosystem of pale moss.

The air is heavy with the scent of wet earth and rotting fish, accompanied by the constant rhythmic drip of mineral-rich water. Light is scarce, provided only by patches of faint blue bioluminescent fungus clinging to the damp walls.

☠ Threat

The cavern is dominated by Snag-Tooth, a goblin of unusual size and cruelty. He has enslaved a giant wolf spider which he treats as both a pet and a war-steed. Snag-Tooth's presence has made the cave dangerous for travelers, as he is actively trying to expand his territory by ambushing passing merchants to supply his growing band of followers.

History

Long ago, a group of desperate smugglers used these damp caverns to hide illegal spices and spirits away from the king's tax collectors. However, a nomadic tribe of goblins led by a cruel taskmaster discovered the cave and massacred the bandits during a winter storm. Since then, the halls have served as a crude warren for the goblins to raid the nearby roads.

Encounter Table

CR
1/8CR
Stirgex1d4

Bat-like creatures with long, needle-like proboscises that thirst for blood.

1/4CR
Giant Centipedex1

A segmented horror with twitching mandibles and venomous legs.

Rumours & Whispers

1

Old Man Miller says his sheep are being snatched by shadows near the rock wall.

2

A local caravan guard insists the goblins have found a secret stash of bandit gold.

3

Travelers report hearing a strange, rhythmic clicking sound echoing from the hillside at night.

Quest Hooks

1
The Merchant's ManifestRetrieval

Quest giver: Garrick the Trader

A local merchant offers a reward for the recovery of his shipping manifest stolen during a raid.

50 gold pieces

2
Clear the CreviceExtermination

Quest giver: Elder Vane

The town council wants the goblin threat removed to reopen the mountain pass.

A Potion of Healing for each party member

Corridor Notes

In the bend of the corridor leading to the northern door.

A patch of extremely slippery, phosphorescent moss that glows when stepped on.

Near the entrance of the main warren.

A collection of animal skulls lined up neatly on a small stone ledge.

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