Surefind Mine
- Rooms
- 7
- Foes
- 6, CR 1/8 to 1/2
- Traps
- 1
- Treasure
- 3 gp
At a glance
The threat
The dead foreman, Harl Kett, haunts the lower workings.
Wandering monsters (1d3)
- 1
Lost Miner ShadeCR 1/8
When: Roll once every 30 minutes of exploration, or when the party makes loud noise in a corridor.A lone miner's shade drifts through the passages, searching the walls for a lost tool. - 2
1-2× Drifting Lantern WispCR 1/8
When: It appears when the party enters a dark passage without a light source.A tiny ghostly lantern bobs at shoulder height, leaving a faint blue afterimage in the air. - 3
Crawling Shift SpiritCR 1/8
When: It is drawn by the sound of metal tools striking stone.A soot-stained spirit in a miner's cap crawls along the walls, muttering old shift counts.
Rooms
7The Weighing Room
What they see
Read aloud
The entrance chamber opens beneath a low timbered ceiling, with daylight falling across a cracked ore scale and a scatter of empty sacks. Four passages lead away: the west door bears tool marks, the east door is locked, the south wall hides a secret door, and a northern doorway opens toward the junction.
Features
- A rusted iron scale still balances if a stone is placed on its empty pan.
- The eastern door is locked but can be forced with a Strength check.
- Scratched into a support beam are the words: 'No more shifts below.'
What the GM knows
Treasure
Shift Wages8 sp and 12 cp
A small pouch of mixed copper and silver coins is caught behind the scale's base.Notes
The north passage leads toward the trapped junction in . The hidden southern door leads to the secret records in . The locked eastern door opens toward .
1 door: W (locked)
The place
What it is
The mine's shallow workings are cramped but passable, with an old entrance chamber leading to a tool room, a blocked work bay, and a concealed record room.
Atmosphere
Cold damp air carries the smell of wet iron, coal dust, and old candle smoke.
The threat
The dead foreman, Harl Kett, haunts the lower workings.
History
The mine was cut into the hillside by a small company of local miners seeking iron for tools and hinges.
Rumors
1d4- 1A smith says Surefind Mine once produced enough iron for a whole valley, but its last shipment never came.
- 2A shepherd claims blue lanterns follow anyone who walks the hillside after dark.
- 3A carter heard a bell ringing underground, though the mine has been closed for years.
- 4An old worker insists the foreman sealed the lower passage to hide what really caused the collapse.
Plot hooks
3Corridors
3Between and
A line of boot prints in fine dust ends abruptly at a blank wall, as if the walker stepped through it.
Near the junction of and
A rusted ore cart rocks gently on its own whenever anyone speaks above a whisper.
The passage to
Thin blue fungus grows around a crack in the stone. It glows faintly when a ghost is within 30 feet.
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