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Temple · Small · Level 2 · Easy

Mole Temple

Dust sifts from the mole-carved lintel with every distant grinding shudder.
Rooms
6
Foes
8, CR 1/8 to 2
Traps
4
Treasure
75 gp
123456Entrance
Select a room on the plan to open it.

The party is in

1. Mole-Marked Vestibule


Seen


Something wanders by


At a glance

The threat

A young earth dragon guards the golden Scythe of Earthquakes in the deepest chamber.

Wandering monsters (1d2)

  1. 1

    1d2× Clay-mask patrolCR 1/4

    When: A loud noise in the corridors or a failed attempt to force a door draws it from an alcove.A clay-masked skeleton patrols with a rusted spear, its joints clicking softly in the dust.
  2. 2

    Restless earth clodCR 1/8

    When: A character disturbs the floor or carries the scythe through the corridors.A fist-sized clod of earth rolls after warm bodies, shedding crumbs of dry soil as it moves.

Rooms

6
1

Mole-Marked Vestibule

2 foes1 traptreasuresecret

What they see

Read aloud

A low, square vestibule opens beneath a lintel carved with rows of tiny moles. Dusty footprints lead to three ordinary doors, while a fourth wall bears a suspiciously smooth patch of clay.

Features

  • Packed-earth floor with shallow drainage grooves
  • A clay relief showing priests lowering a golden scythe into the earth
  • Four exits: a concealed western door and ordinary doors to the east, south, and north

What the GM knows

Monsters

2× Clay-mask skeletonsCR 1/4

Two skeletons in cracked clay masks rise from alcoves when the scythe relief is touched.Tactics. They block the busiest doorway and attack the nearest intruder, fighting until destroyed.

Traps

Tilting Clay SlabDC 12 bludgeoning

A loose floor slab tips underfoot, dropping the creature into a shallow pit lined with hard clay shards.Disarm. Wedge the slab with a spike or secure it with a Dexterity check using thieves' tools.

Treasure

Votive jar8 sp and 5 gp agate

A stoppered clay jar containing 8 sp and a small polished agate.
Room secrets · GM only

Notes

The concealed western door leads to . A character examining the smooth clay patch can find its seam with a Wisdom (Perception) check. The eastern door leads to the shrine, the southern door to the second prison, and the northern door to the library.

4 doors: W (secret), E (normal), S (normal), N (normal)

The place

What it is

The Mole Temple is a compact earthwork sanctuary built around a weapon said to rouse the ground with a sweep of its blade.

Atmosphere

Dry clay dust coats the tongue, and the air smells of wet soil despite the temple's deep dryness.

The threat

A young earth dragon guards the golden Scythe of Earthquakes in the deepest chamber.

History

A small order of earth-priests dug the Mole Temple into a hillside after a series of tremors threatened their farms.

Rumors

1d4
Roll a rumor

  1. 1A farmer swears the old temple makes wells sink whenever anyone digs nearby.
  2. 2A peddler says skeletons in clay masks guard a golden weapon beneath the hill.
  3. 3Some claim a dragon lives in the temple, though no one has seen it leave the earth.
  4. 4An old prayer says the scythe can stop an earthquake, but only if its wielder knows the words.

Plot hooks

3
Urgent recoveryThe Sinking WellA farmer's well has begun to sink, and the ground trembles whenever the golden scythe is moved. Retrieve the weapon or learn how to quiet it before the nearby fields collapse.From: A worried local farmerReward: A modest purse and a season's worth of preserved food
RetrievalThe Hymn in ClayA local antiquarian wants the temple's founding hymn from the library, believing it explains how to control the scythe. The party must reach the archive and return with a legible copy.From: An elderly antiquarianReward: A healing potion and payment for the transcription
RescueThe Cracked WardThe dragon's collar is cracking, and each fracture brings stronger tremors. Find a way to remove or repair it before the guardian loses control of its strength.From: A traveling shrine keeperReward: A small enchanted charm against falling debris

Corridors

3
  • Passage between and

    A line of shallow claw marks crosses the packed-earth floor, leading toward the sealed eastern door of the prison.

  • Passage from to

    Clay votive hands protrude from the walls. Their fingers point toward the shrine, though several have been turned toward the library.

  • Passage from to

    Hairline cracks in the corridor floor pulse with a faint golden glow when a creature carrying metal walks over them.

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