Skip to content
CreatePricing
Crypt · Medium · Easy

The Wrong Peace Crypt

The first thing you notice is the southern archway, where candlelight trembles though the air is still.
Rooms
10
Foes
11, CR 1/8 to 1/2
Traps
2
Treasure
189 gp
12345678910Entrance
Select a room on the plan to open it.

The party is in

1. The Entry Bier


Seen


Something wanders by


At a glance

The threat

Oru Vey, the self-appointed keeper of the deepest tomb, is a restless skeleton bound to the impostor's coffin in .

Wandering monsters (1d3)

  1. 1

    Lantern BearerCR 1/8

    When: Roll every 20 minutes, or when the party makes loud noise in a corridor.A linen-wrapped skeleton carries a cracked lantern and follows the sound of footsteps without seeming to hurry.
  2. 2

    Bone ScuttleCR 1/4

    When: Appears after a trap is sprung or a bell rings in .A loose bundle of finger bones and jaw fragments skitters along the floor, drawn to warm bodies.
  3. 3

    Veiled MournerCR 1/8

    When: Appears if a burial object is taken without an offering or respectful word.A translucent mourner drifts between wall niches, leaving a brief trail of frost on the stone.

Rooms

10
1

The Entry Bier

1 foetreasuresecret

What they see

Read aloud

The broad entry chamber has a low ceiling and four exits, with the southern archway opening toward a deeper, darker passage. A cracked stone bier stands beneath a faded mural, and a cold draft stirs the dust whenever the lower doors move.

Features

  • The mural depicts two funeral processions facing away from one another.
  • A stone basin near the southern archway holds rainwater and a few tarnished copper coins.

What the GM knows

Monsters

Bier WatcherCR 1/8

A half-buried skeleton in a cracked guard's helm, animated by the chamber's lingering ward.Tactics. It rises when someone touches the bier and attacks the nearest intruder, fighting until reduced to 0 hit points.

Treasure

Basin Offerings8 gp

A pouch beneath the basin contains mixed old coins, mostly copper.
Room secrets · GM only

Notes

The skeleton is easily startled but not a serious threat alone. The north door leads to , the west door to , the east door to , and the southern archway to .

5 doors: E (normal), W (locked), S (normal), N (archway), E (locked)

The place

What it is

This compact burial complex was carved beneath a hill chapel, with a central entry leading to a shrine, records room, prison, and a web of older crypts.

Atmosphere

Cold damp air carries candle soot, old wax, and the mineral smell of buried stone.

The threat

Oru Vey, the self-appointed keeper of the deepest tomb, is a restless skeleton bound to the impostor's coffin in .

History

Local masons built the crypt for the Vey and Oru families, rivals who both claimed rights to the hill chapel.

Rumors

1d4
Roll a rumor

  1. 1The hill chapel's old bells ring belowground whenever someone lies about the dead.
  2. 2A blue light has been seen moving from the chapel well toward the burial hill.
  3. 3The two founding families never reconciled, despite what the chapel records say.
  4. 4A grave robber went into the cells years ago and still asks passing visitors to let him out.

Plot hooks

3
RecoveryThe Missing LedgerA family ledger has vanished from the chapel archive, and its last known location is the records room. The missing pages may prove that a local inheritance was founded on the crypt's old mistaken account.From: Sefu Dalo, a worried chapel clerkReward: 25 gp and a signed writ granting the party a modest share of recovered family heirlooms
RescueThe Prisoner BelowA villager's relative went into the crypt to retrieve a keepsake and has not returned. Their lantern was last seen through the bars of .From: Mirembe, a local potterReward: A small purse of 15 gp and the potter's gratitude, including free lodging for a night
InvestigationLights Under the HillBlue lights have appeared on the hill, and the chapel caretaker fears that the dead are becoming restless. Find the source and silence it before the next burial.From: Tovan, the chapel caretakerReward: A silver holy symbol worth 20 gp and permission to keep any non-family treasure

Corridors

3
  • Passage between and

    A line of shallow handprints in dust leads toward , but none return; the prints are decades old and too small for an adult.

  • Passage between and

    A cracked stone gutter carries a thread of clear water toward the lower chambers. Tiny bone beads rattle in it when a door opens.

  • Passage between and

    A faded mural shows mourners arguing over a coffin, their painted faces rubbed smooth. A narrow panel in the wall marks the secret door to .

Media

0 images

No images yet.

Visual sheet

Turn The Wrong Peace Crypt into a sheet

A high-res, share-ready sheet you can post or print.