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The Iron Sleet Prison

Where the breath freezes and the soul withers in iron silence.

26 roomscastlemedium

A monolithic fortress of grey stone carved into a glacial cliffside, serving as a tomb for those the kingdom wishes to forget. The structure is perpetually battered by a supernatural blizzard, coating every surface in a lethal sheen of blue-tinted ice.

The air smells of ozone and dry frost, and a low, mournful whistling of wind through iron bars provides a constant backdrop. Lighting is provided by dim, sputtering blue torches that emit more cold than light. The ground is treacherously slippery, and breath mists thick in the air.

☠ Threat

Warden Valerius, a Wight Lord of immense cruelty, who believes the war he was commissioned for is still raging. He commands a legion of Frozen Dead (Zombies and Skeletons with cold immunity) and has pacts with Ice Mephits that spy through the prison's many ventilation grates. His presence drains the warmth from any room he occupies.

History

Built during the Age of Cinders to house political dissidents and war-mages, the prison was abandoned when a blizzard of necrotic origin froze the guards and prisoners alike. Now, the Warden persists as a restless spirit, maintaining his post over a silent, frozen population of the damned. The magic that once powered the heaters has soured, turning the air itself into a weapon against the living.

Encounter Table

CR
2CR
Frost-Bitten Patrouillex1d4+1

A group of frozen skeleton guards marching in perfect, clanking unison.

3CR
Snow Golemx1

A lumbering pile of snow and iron bars that slams intruders into the ice.

5CR
Wandering Allipx1

A spectral entity that whispers the names of the party's loved ones.

Rumours & Whispers

1

The Warden of Iron Sleet Prison never died; he simply became part of the winter.

2

A prisoner was once buried with a ring that could melt any ice.

3

The stream flowing through the courtyard is made of liquid despair, not water.

4

There is a hidden vault containing the king's lost tithe, guarded by a suit of gold armor.

5

If you stay in the isolation cells too long, your shadow will leave you.

Quest Hooks

1
The Forgotten HeirRescue

Quest giver: Lord Harlon of Silverpeak

A nobleman's son was sent to the Iron Sleet prison decades ago. The father believes he might still be alive in stasis.

1,000 gold and a plot of land.

2
The Thaw RitualArtifact Retrieval

Quest giver: Druid Elder Oryn

The local druid needs the Icon of the North Star from the chapel to break an eternal winter in the valley.

Staff of the Adder or a similar druidic artifact.

Corridor Notes

Connecting Room 3 to Room 8

Walls covered in thick, translucent ice that shows the distorted faces of those who died in the halls.

Connecting Room 14 to Room 1

A series of iron chains hanging from the ceiling, swinging slowly as if moved by an invisible hand.

Visual sheet

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