Keep Below Temple
- Rooms
- 13
- Foes
- 19, CR 1/8 to 2
- Traps
- 3
- Treasure
- 540 gp
At a glance
The threat
Two Tharizdun cultists have reached the innermost chamber and are preparing to seize the relic.
Wandering monsters (1d3)
- 1
Bead-jawed crocodileCR 1/4
When: It attacks when a creature carries food, bloodied gear, or a bright lamp through a flooded passage; otherwise it lurks beneath the water and watches passersby.A pale swamp crocodile with a chain of funerary beads tangled around its jaw. - 2
Lost temple keeperCR 1/2
When: It appears when a loud fight disturbs the tombs or a character defiles a funerary carving.A restless dragonborn skeleton in a cracked burial harness, still trying to guide intruders toward the judgment hall. - 3
2× Mist patrolCR 1/8
When: They investigate loud noises in the corridors, then attempt to raise an alarm and retreat toward or .Two robed cult lookouts with shortbows and a shared whistle made from bone.
Rooms
13Flooded Forecourt
What they see
Read aloud
The ziggurat's base opens through an archway into a broad entry hall. Muddy cultist prints cross older tracks that lead toward the storage room, while a broken Kelemvor relief has been laid face-down in the water.
Features
- A sloped floor drains toward a central stone grate.
- The western arch bears a worn inscription: 'All lives come to judgment.'
What the GM knows
Treasure
Keeper's Token5 gp
A small bronze funerary token stamped with the old temple mark.Notes
The party can hear faint movement in if they pause. Tracks show at least four people entered recently; two sets return toward the outer tiers.
2 doors: S (normal), S (locked)
The place
What it is
A stepped Dragonborn ziggurat rises from a drowned plain, its upper tiers almost lost in unending mist.
Atmosphere
Cold mist beads on black stone and muffles footsteps.
The threat
Two Tharizdun cultists have reached the innermost chamber and are preparing to seize the relic.
History
Dragonborn keepers built this ziggurat as a temple and mortuary to Kelemvor, raising it above the marshland to judge the dead and guard their remains.
Rumors
1d5- 1A stepped stone temple stands somewhere in the swamp, but anyone who follows its lights walks in circles until dawn.
- 2The swamp water bubbles around the old ziggurat even on the coldest nights, as if something below is breathing.
- 3Aethelgard Xul-Vrahel sealed a terrible power beneath the temple and left a relic behind to keep the prison shut.
- 4Black-robed strangers have been buying maps and asking about old Dragonborn graves.
- 5The dead in the marsh sometimes speak the names of people who have not yet died.
Plot hooks
3Corridors
4Passage between and
Dragonborn funerary carvings show the dead walking toward a balanced pair of scales. Fresh black wax has been pressed into the eyes of several figures.
Passage outside
A knee-deep seam of swamp water crosses the floor, carrying tiny bubbles that pop with faint whispers. It is harmless, but noisy movement may alert creatures in .
Passage between and
A cracked relief depicts a cleric sealing a star-shaped darkness beneath a ziggurat. Cultists have scratched out the cleric's face but left the hands intact.
Passage outside
The stone grows noticeably warm near a hairline crack, and a thin thread of mist streams inward against the corridor's slope.
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