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The Pyre-Heart Sepulcher

The very stone breathes heat, and the shadows flicker with the hunger of a dying sun.

19 roomscryptmedium

A subterranean crypt carved from basalt and obsidian, originally designed to house the remains of high-ranking sun priests. The air is dangerously thin, shimmering with an unnatural heat that pulses like a heartbeat from the lower levels.

The scent of sulfur and ozone hangs heavy in the dry, 110-degree air. Constant low-frequency vibrations rumble through the floor, and light is provided primarily by veins of glowing magma behind thick glass or stone grates.

☠ Threat

Ignis the Cinderlord, a vengeful Efreeti Noble, rules the depths from a throne of molten slag. He seeks to collapse the seals holding the dungeon's heat, which would trigger a localized volcanic eruption to annihilate the nearby surface cities. His influence causes fire elementals to spawn spontaneously from any open flame within the dungeon walls.

History

Built by the Sun-Drenched Order centuries ago, this sepulcher was a holy site where fire-aspected heroes were interred within magma-heated chambers. However, an elemental imbalance occurred when the Order attempted to bind an Efreeti prince to power the crypt's eternal lanterns. The bind broke, the priests were incinerated, and the sepulcher became a pressurized furnace where elemental spirits now claim the scorched remains of the dead.

Encounter Table

CR
4CR
Magma Mephit Swarmx2d6

A chattering cloud of winged lava imps that spit fire and cackle as they fly through the vents.

5CR
Fire Elemental Sentinelx1

A solitary fire elemental on a set patrol route between the entrance and the prisons.

1/4CR
Steam Mephit Scoutx1

An invisible mephit that watches the party and flies back to alert the boss.

Rumours & Whispers

1

The Pyre-Heart Sepulcher was once a place of healing before the Sun-Priests tried to play god with elementals.

2

A legendary Efreeti prince is trapped in the bottom level, and he offers three wishes to whoever frees him.

3

Deep within the crypt, there is a well of magical blue water that can cure any burn or heat-related sickness.

4

The crypt is expanding; the heat in the nearby foothills has killed all the wildlife within a five-mile radius.

5

Only a gold-plated key held by a silt-covered guardian can open the deepest treasury.

Quest Hooks

1
The Waning WellsUrgent Rescue

Quest giver: Mayor Thistlewick

The local town's wells are drying up and boiling. The mayor suspects something is happening at the old sepulcher.

10,000 gp and a title in the town.

2
The Heart of FlameCollection

Quest giver: Valthar the Unstable

An eccentric wizard needs a sample of the Cinder-Heart Ruby to complete a legendary staff.

A choice of two Rare magical items from his collection.

Corridor Notes

Corridors between Room 0 and Room 3

The walls are literally sweating a thick, black soot that smells like charred meat.

Hallway leading to Room 9

A series of small vents in the floor emit a high-pitched whistling sound whenever the heat pulses.

Near the entrance of Room 6

Discarded priestly robes that have been burned into a single mass of fused fabric and ash.

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