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Bitterroot Grotto

The air is thick with the stench of wet fur and the rhythmic sharpening of crude blades.

7 roomscavemedium

A natural cave system characterized by damp limestone walls and jagged stalactites. Recently, a tribe of goblins has fortified the interior, turning ancient shrines into a chaotic encampment.

The caves are cool and humid with a constant sound of dripping water and distant goblin bickering. Lighting is provided by sporadic, smoky oil torches that cast long, dancing shadows against the rough stone.

☠ Threat

Griblik the Grasping, a paranoid goblin boss, rules the grotto with a heavy hand. He is obsessed with finding a legendary 'Sunstone' rumored to be hidden in the shrines and has forced his tribe to dig frantically, causing unstable ceilings and frayed nerves throughout the cave.

History

Long before the goblins arrived, the grotto was a site of pilgrimage for a forgotten earth-sect. They carved ornate shrines into the stone to honor the subterranean depths. Decades of abandonment allowed the Splintered Tooth goblin tribe to move in, defacing the history with filth and violence.

Encounter Table

CR
1/4CR
Goblin Patrolx2

Two goblins carrying a torch and looking for intruders or escaped rats.

1/8CR
Hungry Giant Ratx1

A lone rat sniffing for food, likely to attack anyone smelling of rations.

Rumours & Whispers

1

Old man Kaleb says the goblins stole his lucky silver bowl during a raid last week.

2

Travelers mention a 'Green King' in the grotto who is hoarding all the local copper.

3

A local hunter claims the caves used to be a holy site for priests who worshipped the earth.

4

Rumor has it a glowing stone in the deep caves can cure any sickness.

Quest Hooks

1
Recover the Offering BowlRetrieval

Quest giver: Father Hallow

A local village priest asks the party to recover a stolen silver bowl used for ceremonies.

25 gp and two vials of holy water.

2
Silence the Raid LeaderBounty

Quest giver: Captain Vane

The town guard is tired of Griblik's raids and wants his head as proof of his tribe's defeat.

100 gp for the party.

Corridor Notes

Between Room 1 and Room 2

A narrow squeeze where the cave walls close in, requiring medium-sized creatures to move at half speed.

Near the entrance of Room 3

A small natural spring trickling down the wall into a muddy puddle.

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