Ironfang Deep: Sub-Level 1
Where mercy is a fate far worse than the gallows.
A grim subterranean facility carved into the bedrock, serving as both a high-security prison and a macabre laboratory for the Warden's dark experiments. Flickering necro-flames cast long, skeletal shadows across the rusted iron bars and damp, vinegar-scented hallways.
The air is frigid and heavy with the pungent scent of vinegar and rot. Green necro-flame torches provide dim, sickly lighting, and the constant dripping of moisture echoes against the cold stone floors.
☠ Threat
Warden Malphas Ironfang, a cruel necromancer who views flesh as a medium and pain as an ingredient. He roams the lower levels with his rhythmic iron mace, followed by the stench of alchemical vinegar and the chattering of his skeletal servants. His goal is to create the Perfect Servant using the souls of the living.
History
Originally a dwarven mine, the facility was converted by the crown into a black site for high-profile prisoners. Years of isolation and exposure to necrotic energies turned the resident Warden, Malphas Ironfang, into a megalomaniac obsessed with reanimating the dead to serve as tireless jailers. He now utilizes the prisoners as raw material for his horrific experiments.
Encounter Table
CRA small squad of skeletons marching in perfect unison.
A transparent, acidic mass that smells like a pickling jar.
A human guard who has clearly dipped too far into the confiscation wine.
Rumours & Whispers
The Warden has a secret collection of artifacts hidden in a vault near the interrogation room.
A passage exists from the cells straight to the labs, used to ferry prisoners who never return.
The green fire isn't just light; it feeds off the lingering spirits of the dead.
Warden Malphas keeps a map to the surface hidden inside his oak desk.
The prisoners in cell three were planning an escape before they were 'processed'.
Quest Hooks
Quest giver: Distraught Mother
A PC's sibling was sent here months ago; find them before they are processed.
A family heirloom ring of feather falling.
Quest giver: The Masked Stranger
A local rebellion needs the names of the political prisoners kept in the Eye's ledgers.
250 gold pieces and a safe house.
Corridor Notes
Leaking lead pipes that drip a thick, black oil onto the floor.
A series of wall niches containing the severed hands of failed escapees.
An abandoned janitor's cart smelling strongly of vinegar and bleach.
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