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Cinder-Watch Outpost

Stone turns to dust where the fire never truly died.

7 roomsruinsmedium

A crumbling fortification built into a volcanic cliffside, now half-reclaimed by the earth. Thick ash coats every surface, and the scent of sulfur lingers in the stagnant air of these ruined halls.

The air is stifling and dry with the smell of old soot. Hazy orange light filters through cracks in the ceiling, illuminating thick dust motes, while the faint sound of shifting gravel echoes from the depths.

☠ Threat

Korg Vane, a flame-scarred Bugbear Chieftain, leads a pack of desperate marauders from the deepest room. He has harnessed the residual elemental energies of the mountain to empower his warriors, turning them into cinder-infused threats that pillage the nearby trade routes.

History

Built by a sun-cult centuries ago to watch for omen-filled eruptions, the outpost was abandoned when the volcano went dormant. Over the decades, it has served as a temporary hideout for outlaws, but its latest inhabitants have brought a far more violent presence to the cooling stone.

Encounter Table

CR
1CR
Ash-Hound (Fire Snake)x1

A sleek, serpentine creature composed of shifting embers and black scales.

1/4CR
Goblin Scavengerx1d4

Ragged goblins looking for loose valuables or scraps of food.

Rumours & Whispers

1

The smoke rising from the old outpost has turned an ominous shade of crimson lately.

2

A local caravan master claims his guards were attacked by a giant hairy beast that smelled of sulfur.

3

Legends say the sun-cult hidden within Cinder-Watch left behind a golden disc that can heal any wound.

4

Local wildlife has been fleeing the cliffside, as if something deep inside the mountain is waking up.

Quest Hooks

1
The Stolen Sun-DiscRecovery

Quest giver: Father Hallowell

A local priest's ancestral sun-disc was stolen by goblins. He believes it was taken to the old outpost.

150 gp and a blessing of protection.

2
Cinders on the RoadBounty

Quest giver: Mayor Vane

The local mayor is offering a reward for the head of the marauder leader who is choking the town's supply lines.

300 gp for the Chieftain's head.

Corridor Notes

Corridor between Room 1 and Room 2

A line of soot-covered skeletons of former guards leaning against the walls.

Corridor leading to Room 6

Flickering wall torches that seem to burn without any fuel.

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