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Malvorn Iron Crypt

The rhythmic grinding of rusted gears echoes through chambers of silent bone.

4 roomscryptmedium

A subterranean funerary complex where the Malvorn nobility combined necromantic rites with mechanical artifice. The damp limestone walls are reinforced with brass plates, and the air carries a sharp metallic tang.

The smell of ozone and old dust fills the lungs. A constant, low-frequency hum vibrates through the stone floors. Dim light is provided by patches of bioluminescent lichen that pulse like a slow heartbeat.

☠ Threat

Sir Alaric Malvorn, a Wight preserved within a clockwork shell, maintains a psychic link to every construct in the vault. He acts as a central processor for the crypt's defenses. His goal is to harvest the vitality of intruders to restart the dormant Great Gear, a machine intended to grant his family physical immortality.

History

The Malvorn line, fearing the inevitable decay of their legacy, hired rogue gnomish engineers to construct mechanical protectors for their dead. These constructs were fueled by the lingering spirits of the interred knights. Over the centuries, the magic curdled, turning the silent guardians into mindless killers that see any living pulse as a threat to the sanctity of the tomb.

Encounter Table

CR
1/2CR
Clockwork Scuttlerx1d4

Small, spider-like constructs made of brass pipes and gears.

1/4CR
Skeletal Sentryx1d6

Skeletons wearing rusted chainmail and wielding heavy iron wrenches.

Rumours & Whispers

1

The Malvorn crypt is not just a tomb, it is a giant, dormant clockwork heart.

2

Beggars say you can hear the dead gnomes screaming in the cold chapel at night.

3

They say a gold ring found in the crypt can command the metal spiders in the city's sewers.

Quest Hooks

1
The Tinkerer's DebtProfessional

Quest giver: Gimble Copperpot

A local gnome smith needs a specialized brass flywheel located in the Malvorn tomb.

A set of +1 tools or 400 gp.

2
Silencing the HumEnvironmental

Quest giver: Mayor Halloway

The vibrations from the crypt are causing houses in the nearby town to crack.

Citizenship and a small plot of land.

Corridor Notes

Corridor between Room 1 and Room 2

Rhythmic ticking sounds emanate from behind the stone blocks in the walls.

Corridor leading to Room 3

The floor is stained with black, viscous grease that is very slippery.

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