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The Sunder-Scale Lair

The air is thick with the scent of bile and the low hum of predatory insects.

6 roomslairhard

A winding network of natural caverns and crudely carved tunnels repurposed as a stronghold by mutated reptilian horrors. The walls are slick with a viscous, phosphorescent slime that reacts to body heat, casting a sickly green glow over the gore-strewn floors.

Stifling humid heat, the pungent smell of acidic rot, dim green lighting from fungal blooms, and the rhythmic sound of dripping liquid echoing in the dark.

☠ Threat

Malchor the Dissolver, a massive, pustule-ridden Young Black Dragon with two heads, dominates the lair. His presence slowly liquefies the stone around him, threatening to collapse the cavern on any who do not bow to his erratic, hunger-driven whims.

History

Long ago, this cave was a silver mine owned by the dwarven Sunder-Shield clan. The site was abandoned after an accidental breach into a vein of chaotic magical energy. A brood of black dragon-kin found the site, feeding on the energies and twisting into the monstrous sentinels that guard the depths today.

Encounter Table

CR
5CR
Slithering Acid Oozex1

A translucent, green mass that leaves a trail of smoking slime.

1CR
Blight-Crazed Koboldsx2d6

Tiny draconic creatures with glowing green eyes and jagged bone daggers.

Rumours & Whispers

1

The silver in the Sunder-Shield mines is now poisoned by a two-headed beast.

2

Lizardfolk are capturing hunters from the surface to feed their bloated master.

3

An ancient dwarven key is the only thing that will prevent a fiery death in the vault.

Quest Hooks

1
The Sunder-Shield LegacyBounty

Quest giver: Brakar Sunder-Shield

The last heir of the Sunder-Shield clan wants his family's ceremonial dagger returned.

3000 gp and a Ring of Protection.

2
Corruption's SourceInvestigation

Quest giver: Archdruid Elara

The local druids claim a blight is spreading from the mountains and need the source destroyed.

Free spellcasting services for one year.

Corridor Notes

Connecting room 02 and room 03.

The floor is covered in a 2-inch layer of stagnant, acidic water that burns bare skin.

Connecting room 04 and room 06.

Iron chains hang from the ceiling, swinging slowly despite the lack of a breeze.

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