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The Silent Sepulcher

Every footfall echoes like a heartbeat in the house of the dead.

11 roomscryptmedium

A sprawling subterranean tomb carved into the limestone foundations of an ancient city. Cold mist clings to the floor and the faint smell of ozone lingers in the air near the deeper chambers.

The air is heavy with pungent dust and the rhythmic dripping of water. Flickering violet soul-lamps provide dim illumination, while an unnerving silence masks the scraping of bone against stone.

☠ Threat

Lord Valerius Malvaine, a vengeful Wight, seeks to reclaim his stolen signet ring to restore his mortal power. His presence causes nearby corpses to stir and causes metal objects to chill to the touch as he draws warmth from the living.

History

Built three centuries ago to house the Malvaine dynasty, a lineage of necromancer-lords, this site was intended as a place of eternal study. When the city above was sacked, the tomb was sealed with its guardians still inside to prevent the family secrets from being plundered by the invaders.

Encounter Table

CR
1/4CR
Giant Centipedex1d4

Long, chitinous insects that dwell in the cracks between the masonry.

0CR
Ghostly Presencex1

A non-hostile spirit that moans and chills the air, giving players the Frightened condition for 1 minute.

0CR
Crawling Clawx1d6

Severed hands that have been reanimated to scavenge for shiny objects.

Rumours & Whispers

1

The Malvaine signet ring has the power to command the very stones of the tomb.

2

A secret vault in the sepulcher is filled with more silver than a man can carry in a lifetime.

3

Do not speak the name of Lord Valerius aloud within the crypt, for he hears through the walls.

4

The library holds a scroll that can purge the curse from the local lands.

Quest Hooks

1
The Stolen LegacyInvestigation

Quest giver: Mayor Elara Malvaine

The local mayor's family claims to be the true heirs of the Malvaine estate and needs the Signet Ring to prove it.

200 gp and a plot of land

2
End the Cold PlagueExtermination

Quest giver: Brother Heryn

A strange frost is killing the crops in the nearby valley, originating from the Silent Sepulcher.

3 Potions of Healing and a Blessing

Corridor Notes

Connecting Room 1 and Room 2

Cobwebs so thick they must be cut through with a blade.

Near the entrance of Room 3

A line of salt across the floor, broken in the center.

Main hall connecting Room 1 and Room 5

Rusted torch brackets that groan when the wind shifts.

Visual sheet

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