Survey Nine Crypt
- Rooms
- 10
- Foes
- 15, CR 1/4 to 3
- Traps
- 2
- Treasure
- 870 gp
At a glance
The threat
Lord Amunet, a wight bound to the circular tomb in , is the crypt's ruling dead.
Wandering monsters (1d3)
- 1
1d4× Crypt SkeletonsCR 1/4
When: They appear after loud combat or when a door is forced.A pair of bony attendants patrol with rusted blades, repeating scraps of an old burial chant. - 2
Mourner ShadowCR 1/2
When: It emerges when a character speaks a living person's name inside the crypt.A shadow slides along the ceiling, its outline briefly resembling a kneeling mourner. - 3
Veiled GhoulCR 1
When: It roams after the party has spent an hour in the crypt or when the trap is sprung.A ghoul in a burial veil stalks the corridors, sniffing for warm blood and avoiding the blue shrine flames.
Rooms
10Nameplate Hall
What they see
Read aloud
This broad entry chamber receives visitors beneath a low stone arch, where worn nameplates line the walls. Four doors lead onward, and a cold draft from the south carries the faint sound of a bell.
Features
- A waist-high offering slab is streaked with old wax.
- The archway to the south bears the chipped mark of Survey Nine.
- The floor slopes subtly toward the eastern wall.
What the GM knows
Monsters
2× SkeletonsCR 1/4
Dust-coated skeletons wear the broken sashes of former tomb attendants.Tactics. They rise when anyone touches the offering slab, firing shortbows from behind the nameplates before closing with shortswords.Treasure
Crescent Key25 gp
A small brass key stamped with the crescent mark of the deeper shrines.Notes
The doors lead to north, west, east, and south. A character who inspects the nameplates notices several have been scraped clean; restoring one of those names is relevant to the secrets in .
5 doors: E (normal), W (locked), S (normal), N (archway), E (locked)
The place
What it is
The crypt lies beneath a low burial mound, its squared halls built from damp gray stone and sealed with heavy doors.
Atmosphere
Cold air carries wet limestone, old incense, and the faint iron smell of blood.
The threat
Lord Amunet, a wight bound to the circular tomb in , is the crypt's ruling dead.
History
The crypt was raised by the masons of Survey Nine, who cut the first chambers to honor a small valley's dead and keep a faithful record of their names.
Rumors
1d4- 1A gravedigger swears the mound rings like a bell whenever someone dies in the valley.
- 2The old records say Survey Nine's ruler was buried with a collar that can buy a farm.
- 3Blue lights have been seen moving between the tomb stones, always in pairs.
- 4People who forget a dead person's name are said to hear scratching beneath their floor.
Plot hooks
3Corridors
3Passage between and
A line of shallow footprints crosses the dust, but each print faces backward, as if its maker walked heel-first toward the deeper rooms.
Passage between and
A cracked funerary bell hangs from a ceiling hook. Touching it makes a muffled chime that can be heard in .
Passage between , , and
Narrow niches contain clay lamps filled with black oil. The oil burns with blue light and gives off a whispering sound when lit.
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