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Crypt · Medium · Medium

Survey Nine Crypt

Blue candlelight leaks from the cracks around the black sarcophagus.
Rooms
10
Foes
15, CR 1/4 to 3
Traps
2
Treasure
870 gp
12345678910Entrance
Select a room on the plan to open it.

The party is in

1. Nameplate Hall


Seen


Something wanders by


At a glance

The threat

Lord Amunet, a wight bound to the circular tomb in , is the crypt's ruling dead.

Wandering monsters (1d3)

  1. 1

    1d4× Crypt SkeletonsCR 1/4

    When: They appear after loud combat or when a door is forced.A pair of bony attendants patrol with rusted blades, repeating scraps of an old burial chant.
  2. 2

    Mourner ShadowCR 1/2

    When: It emerges when a character speaks a living person's name inside the crypt.A shadow slides along the ceiling, its outline briefly resembling a kneeling mourner.
  3. 3

    Veiled GhoulCR 1

    When: It roams after the party has spent an hour in the crypt or when the trap is sprung.A ghoul in a burial veil stalks the corridors, sniffing for warm blood and avoiding the blue shrine flames.

Rooms

10
1

Nameplate Hall

2 foestreasuresecret

What they see

Read aloud

This broad entry chamber receives visitors beneath a low stone arch, where worn nameplates line the walls. Four doors lead onward, and a cold draft from the south carries the faint sound of a bell.

Features

  • A waist-high offering slab is streaked with old wax.
  • The archway to the south bears the chipped mark of Survey Nine.
  • The floor slopes subtly toward the eastern wall.

What the GM knows

Monsters

2× SkeletonsCR 1/4

Dust-coated skeletons wear the broken sashes of former tomb attendants.Tactics. They rise when anyone touches the offering slab, firing shortbows from behind the nameplates before closing with shortswords.

Treasure

Crescent Key25 gp

A small brass key stamped with the crescent mark of the deeper shrines.
Room secrets · GM only

Notes

The doors lead to north, west, east, and south. A character who inspects the nameplates notices several have been scraped clean; restoring one of those names is relevant to the secrets in .

5 doors: E (normal), W (locked), S (normal), N (archway), E (locked)

The place

What it is

The crypt lies beneath a low burial mound, its squared halls built from damp gray stone and sealed with heavy doors.

Atmosphere

Cold air carries wet limestone, old incense, and the faint iron smell of blood.

The threat

Lord Amunet, a wight bound to the circular tomb in , is the crypt's ruling dead.

History

The crypt was raised by the masons of Survey Nine, who cut the first chambers to honor a small valley's dead and keep a faithful record of their names.

Rumors

1d4
Roll a rumor

  1. 1A gravedigger swears the mound rings like a bell whenever someone dies in the valley.
  2. 2The old records say Survey Nine's ruler was buried with a collar that can buy a farm.
  3. 3Blue lights have been seen moving between the tomb stones, always in pairs.
  4. 4People who forget a dead person's name are said to hear scratching beneath their floor.

Plot hooks

3
InvestigationThe Vanishing RegisterA village burial register has begun losing names overnight, and the missing people are still alive but fading from everyone's memory. The trail leads to the ledger in .From: Tavi, a village record-keeperReward: A purse of 80 gp and a signed deed to a small hillside plot
RecoveryThe Heir's SignetA family asks the party to recover a signet from the sealed tomb before rival heirs claim it. The signet is valuable, but removing it stirs Amunet's attention.From: Hadar, a stonecutter's widowReward: The signet's 150 gp value and a lasting favor from the family
Undead threatLights on the MoundBlue flames have appeared on the burial mound, and nearby graves now open from within. The party must find the source and end the binding before the next moonless night.From: Pell, a tired gravediggerReward: A silvered weapon and 100 gp from the town council

Corridors

3
  • Passage between and

    A line of shallow footprints crosses the dust, but each print faces backward, as if its maker walked heel-first toward the deeper rooms.

  • Passage between and

    A cracked funerary bell hangs from a ceiling hook. Touching it makes a muffled chime that can be heard in .

  • Passage between , , and

    Narrow niches contain clay lamps filled with black oil. The oil burns with blue light and gives off a whispering sound when lit.

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