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Wyrm-Eye Cave

Sulfur and static fill the air where the dragon's shadow lingers.

2 roomsEntrance to the cave 1 roommedium

A jagged fissure in the mountainside leading into a series of humid, limestone chambers. The cave serves as a fortified outpost for a splinter cell of kobold fanatics worshiping a dormant spark of draconic energy.

The air is warm and smells of wet earth mixed with ozone. Faint electrical crackling can be heard from deeper in the tunnels, and lighting is provided by flickering tallow candles and glowing fungi.

☠ Threat

Sura the Scaled, a mutated kobold sorcerer obsessed with draconic ascension, rules the cave. Sura uses volatile alchemical mixtures and blue dragon-kin magic to maintain control over the tribe. The primary danger is Sura's unpredictable lightning-based magic and the numerous mechanical traps set by her clever underlings to protect their sanctum.

History

Originally a hermit's retreat, these caves were seized decades ago by a cult seeking to resurrect a fallen bronze dragon. After the cult was purged, a band of kobold marauders moved in, utilizing the leftover alchemical traps and ritual chambers to defend their new home. They have since converted the ancient shrines to honor their new leader, Sura the Scaled.

Encounter Table

CR
1/2CR
Kobold Patrolx4

A group of four kobolds carrying torches and looking for intruders.

1/4CR
Giant Centipedex2

Vermin drawn to the warmth of the torches and food scraps.

Rumours & Whispers

1

The kobolds in the cave have found a way to harness the lightning of a dead dragon.

2

A local merchant was kidnapped and is being held in the cave's dampest pit.

3

A secret room in the cave holds a mirror that can see through any lie.

Quest Hooks

1
The Merchant's PleaRescue

Quest giver: Elias the Grocer

A local spice merchant asks the party to find his son who vanished near the cave.

150 gp and a lifetime discount on rations.

2
Suppressing the SurgeExtermination

Quest giver: Magister Thorne

The town's wizard senses growing magical instability coming from the cave and needs it stopped.

Two Potions of Greater Healing.

Corridor Notes

Near Room 6

Piles of refuse that hum with a low electrical vibration.

Between Room 1 and Room 3

Walls covered in thick, sticky yellow lichen that glows when touched.

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