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Smaller crossroad town with bandit problem and some local wildlife stirring up trouble · Medium · Medium

Crossroad Bandit Hold

A ruined tollhouse turned bandit den, where stolen goods, hungry beasts, and old road magic wait in the dark.
Rooms
9
Foes
24, CR 1/4 to 3
Traps
8
Treasure
1,092 gp
123456789Entrance
Select a room on the plan to open it.

The party is in

1. Ruined Toll Entrance


Seen


Something wanders by


At a glance

The threat

The bandits are organized, hungry, and increasingly desperate, while wolves and feral beasts have been lured into the lower chambers by scraps, blood, and the captain's harsh discipline.

Wandering monsters (1d4)

  1. 1

    1d2× Bandit ScoutCR 1/2

    When: Loud fighting or prolonged noise in the upper hallsA restless scout with a shortbow and a whistle around his neck
  2. 2

    1d4× Dire RatCR 1/4

    When: Scent of food, blood, or open grain storesA lean predator that slips through cracks and shadows
  3. 3

    1d2× Bandit PatrolCR 1

    When: If the party spends too long in one area or fails to silence alarmsA nervous patrol pair carrying lanterns and spears
  4. 4

    Roving Dire WolfCR 2

    When: Any creature wounded and bleeding in the lower chambersA massive wolf roaming with foam on its jaws and torn harness straps still hanging from its neck

Rooms

9
1

Ruined Toll Entrance

2 foestreasuresecret

What they see

Read aloud

Broken wagon ruts and a splintered gate mark the old tollhouse entrance. A crude guard post watches the road, and a low chant from deeper inside suggests the bandits are alert but overconfident.

Features

  • Splintered toll gate
  • Arrow slit guard post
  • Faded road marker stone

What the GM knows

Monsters

2× Bandit LookoutsCR 1/2

Lean lookout cutthroats with shortbows and cudgelsTactics. They stay behind cover and focus fire on isolated intruders, fleeing to raise the alarm if badly hurt.

Treasure

Tollbox18 gp

A battered lockbox contains toll tokens, a few silver coins, and a local route sketch.
Room secrets · GM only

Notes

This is the public face of the dungeon. If the party enters loudly, the lookouts warn and .

2 doors: S (normal), E (locked)

The place

What it is

Beneath a ruined roadside tollhouse at the edge of a small crossroads town lies a bandit den that has swallowed old cellars, smugglers' passages, and a forgotten shrine.

Atmosphere

Wet timber, old pitch, and sour animal musk cling to the air.

The threat

The bandits are organized, hungry, and increasingly desperate, while wolves and feral beasts have been lured into the lower chambers by scraps, blood, and the captain's harsh discipline.

History

This place began as a roadside tollhouse and watch station built to keep merchants safe at the crossroads and collect road dues for the barony.

Rumors

1d5
Roll a rumor

  1. 1The bandits have a wolf that listens to whistles like a trained hound.
  2. 2A missing tax collector was last seen entering the ruined tollhouse with a satchel of sealed papers.
  3. 3Old Bram says the cellar below the tollhouse is cursed because the road stones were laid over a shrine.
  4. 4Someone in town has been buying stolen grain and paid the raiders to spare their wagon.
  5. 5At night, pale eyes can be seen moving behind the cracked upper windows of the hold.

Plot hooks

4
ClearoutEnd the RaidsThe town reeve offers coin if the party clears the hold and returns proof that the raids will stop.From: Reeve AldrenReward: 120 gp and a civic favor
RecoveryRecover the StrongboxA merchant family wants their stolen strongbox recovered from the bandit cache before it is cracked open.From: Mira Voss, caravan factors' daughterReward: 75 gp plus a trade discount
HuntStop the Night HuntsVillagers swear the bandits have been taking live goats and dogs, and they want the beasts put down or driven off.From: Old Bram the goatherdReward: 40 gp and local gratitude
ReligiousRestore the ShrineA priest believes the old roadside shrine beneath the hold is still consecrated and could be restored.From: Sister LennaReward: Blessing, healing, and 100 gp

Corridors

3
  • Between and

    Collapsed wagon boards are braced into makeshift barricades, forcing travelers to squeeze past under watchful murder holes.

  • Between and

    Old toll markings are scratched over with bandit symbols, and fresh boot prints show the route is still actively used.

  • Between and

    A narrow drainage channel runs along the wall, carrying muddy water, feathers, and the occasional bloodied scrap of cloth.

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