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The Drowned Cellar

Murky water hides what the tavern cellar was meant to bury.

3 roomscryptmedium

A series of flooded stone vaults located directly beneath the Tipsy Trout tavern. The air is stagnant, and the floor is submerged under two feet of brackish river water.

The sound of rhythmic dripping echoes against wet stone, accompanied by the smell of stagnant mud and rotting wood. Light only reaches the entrance stairs, leaving the rest of the chambers in oppressive darkness.

☠ Threat

A massive, territorial Giant Toad has established its lair in the deepest section of the cellar. This alpha predator, alongside several opportunistic slimes, has turned the cellar into a deathtrap for any tavern staff attempting to retrieve supplies.

History

Originally the private crypt of the Oakhaven family, the tavern above was constructed centuries later to hide the entrance. Recent heavy rains have caused the nearby river to overflow into the old drainage channels, re-flooding the tombs and inviting swamp-dwelling predators into the foundation.

Encounter Table

CR
1/4CR
Swarm of Frogsx1 swarm

A mass of tiny, biting frogs that boils up from the muddy floor.

1/2CR
Gray Oozex1

A slow-moving pool of acidic slime that blends perfectly with the wet stone.

Rumours & Whispers

1

The tavern's cellar was built over a noble family's grave to dodge property taxes.

2

The frogs in the cellar have been growing larger ever since the old well went dry.

3

A shipment of silver tankards was lost in the flood last winter.

Quest Hooks

1
Clear the PipesContract

Quest giver: Barnaby the Stout

The tavern keeper, Barnaby, offers free lodging if the party removes the 'slimy things' preventing him from reaching his ale stock.

1 week of free food and board plus 50 gp.

2
The Oakhaven LegacyHistorical

Quest giver: Elara the Scribe

A local historian believes a signet ring lost in the cellar can prove her lineage and claim to a nearby manor.

A Letter of Recommendation and 75 gp.

Corridor Notes

Corridor between room 0 and 1

A row of rusted meat hooks hanging from the ceiling, now draped in river weeds.

Corridor between room 0 and 2

A large, slippery patch of green slime that coats the walls and floor.

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