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The Reeve's Floodgate Decision - AI-generated fantasy Encounter

The Reeve's Floodgate Decision

Roleplay EncounterDND5E 2024Party L12 · 6 PCs

The Reeve's Floodgate Decision

Read Aloud

Rain hammers the reeve's office while water pushes under the door in brown ribbons. Reeve Mara Venn grips the floodgate key and says, "Give me one reason to drown the old quarter for yours."

The Scene

NEUTRALCrisis negotiationBase DC 18

Stakes Hundreds may drown, the town's winter food supply may be lost, and Mara's brother is trapped behind the floodwall.

20 to 30 minutes

NPC Goal

Save her brother without abandoning the lower quarter or letting the duke blame her for the damage.

Leverage

The party can prove the duke's guards caused the breach, promise a rescue, or offer a plan that saves part of the grain stores.

Player Approaches
  • Show evidence of the breach.
  • Name a credible rescue team.
  • Offer magic or labor to reinforce the grain stores.
  • Promise Mara public protection from the duke.
  • Threaten to break the office door, risking immediate hostility.
NPC Gambits
  • Trade one concession for one success.
  • Ask Mara to choose which district suffers.
  • Put a character at the window to direct evacuation.
  • Call out the duke's guards by name.
  • Let Mara hear a clear, practical rescue plan.
NPC Reactions
  • First success: Mara lowers the key but keeps one hand on the lockbox.
  • Second success: she orders a clerk to bring maps of the lower quarter.
  • Any failure: she demands a concrete answer, not another promise.
  • Three failures: she calls for guards and treats the party as looters.
  • Five successes: she gives over the key and names the safest evacuation route.
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