Rescue at the Gnoll Warcamp
1
2
3
The Captive PenThe Warcamp FireThe Escape Path
Combat EncounterDND5E 2024Party L13 · 4 PCs
Rescue at the Gnoll Warcamp
Read Aloud
The camp erupts as you reach the pen: gnolls snatch up spears, hunters scramble onto supply crates, and five deep gnomes clutch the bars. The Fang of Yeenoghu points at the captives and snarls, “Feed the prisoners to the hounds.” The nearest ropes are within reach, but the war horn hangs beside the fire.
Forces
1xGnoll Fang of YeenoghuBRUISER
Rampage · Bite · Claw · Incite Rampage
CR4
AC14
HP65
2xGnoll Pack LordCONTROLLER
Rampage · Multiattack · Incite Rampage · Spear
CR2
AC15
HP49
4xGnoll HunterARTILLERY
Rampage · Multiattack · Longbow · Spear
CR1/2
AC13
HP22
4xHyenaSKIRMISHER
Rampage · Bite
CR0
AC11
HP5
Battlefield Zones
1
The Captive Pen
A rough timber pen holds five deep gnome captives behind a locked gate and rope lashings.
2
The Warcamp Fire
Gnolls crouch around a fire, stacked shields, and fresh bones.
3
The Escape Path
A narrow path between hide tents leads toward the camp entrance and open desert.
Terrain Levers
- Cut the pen ropes to open the captive enclosure.
- Kick over the cookfire to create a 15-foot smoke cloud until the end of the next round.
- Drop the hanging meat rack onto a creature beneath it: DC 15 Dexterity save or 3d10 bludgeoning damage and restrained until it escapes.
Gallery
No images yet. Click to add.