Save Mara from the Bell - AI-generated fantasy Encounter

Save Mara from the Bell

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Flooded RingPylon WalkBell Dais
Combat EncounterDND5E 2014Party L1 · 1 PCs

Save Mara from the Bell

Read Aloud

The water surges as the stone bell swings overhead. Mara strains against glowing mineral threads on the dais while a masked guard drives a spear into the water and sends a ringing pulse through her body. Crystal husks claw themselves upright beside the pylons.

Forces

1xResonant WardenCONTROLLER

Spear · Shield · Parry

2xCrystal HuskMINION

Shortsword · Shortbow · Undead Fortitude

Battlefield Zones

1
Flooded Ring

Waist-deep water slows movement; the bell chain hangs within reach of the central platform.

2
Pylon Walk

Four crystal pylons stand at the cardinal points, each humming with light and shielding the Warden.

3
Bell Dais

Mara lies bound in luminous mineral threads beneath the suspended stone bell.

Terrain Levers

  • Shatter a crystal pylon with an action and a successful DC 12 Strength or spell attack; the Warden loses its reaction until its next turn.
  • Cut or pull a luminous thread from Mara with a successful DC 12 Dexterity (Acrobatics) or Wisdom (Medicine) check; on a failure, Mara takes 2 radiant damage.
  • Ring the suspended bell by striking its chain; creatures within 10 feet must succeed on a DC 11 Constitution save or be deafened until the end of their next turn.
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Connections