Find the Missing Person Before the Thugs Move Them
Roleplay EncounterDND5E 2024Party L7 · 7 PCs
Find the Missing Person Before the Thugs Move Them
Read Aloud
The Scene
NEUTRALMissing person search at the docksBase DC 14Stakes If the party talks fast and keeps the wrong people calm, they can save the missing person before the dockside crews move them again.
20-40 minutes
NPC Goal
Keep the docks running and keep the thugs from turning on him.
Leverage
The foreman wants the docks kept open and quiet more than he wants to protect the thugs.
Player Approaches
- Promise to keep the watch out of it if he talks.
- Name the missing person and show you know the timeline.
- Offer to settle a small debt or recover a stolen ledger.
- Threaten to bring the harbor patrol down on his sheds.
NPC Gambits
- Press for who loaded the fish cart.
- Ask which shed was locked after midnight.
- Point out fresh rope burns, wagon mud, or brine on boots.
- Offer to split the reward if he gives a real name.
- Call out a thug by name and force the foreman to choose sides.
NPC Reactions
- Wary answers, then clipped honesty if the party seems practical.
- Denies everything if accused too early.
- Talks faster if the party mentions the harbor watch.
- Shuts down if the thugs are visibly nearby.
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