The Veilrend Covenant
The Covenant began as a small band of Qhacret who survived a pursuit through Vaereth's Hollow and chose to redirect their skill toward interception rather than territorial control. They learned the Shiverways as a means of moving between regions of Perma Night, not as land to claim. Their first years were marked by rescues, disputes over who counted as a threat, and uneasy cooperation with settlements that wanted protection but not the consequences of harboring fugitives. Their watershed moment came during the winterless dark known in their oral memory as the Long Pursuit. A group of hunters followed a Wildborn trail into the Shiverways, and the Covenant turned the trail back upon them. The hunters were driven away, but the effort cost the pack one of its oldest memories: no two members now recall exactly how the confrontation ended. Afterward, they formalized the rule that no one member could name a target for the pack. Decisions to hunt must be made together. Over time, the Covenant gained a reputation for appearing at the boundary between pursuer and prey, then disappearing once the vulnerable had a chance to escape. Their rescuers' work brought them into conflict with the Umbral Shepherds and occasional cooperation with the feline pack. Today they remain only eight, by choice and circumstance. Their small size lets them pass through the cracks of local power, but it also means a single broken trust could undo the whole circle.
The Veilrend Covenant
- Type
- Small Qhacret pack…
- Size
- Tiny
- Reach
- Local
- Base
- Vaereth's Hollow
Overview
The Covenant began as a small band of Qhacret who survived a pursuit through Vaereth's Hollow and chose to redirect their skill toward interception rather than territorial control. They learned the Shiverways as a means of moving between regions of Perma Night, not as land to claim. Their first years were marked by rescues, disputes over who counted as a threat, and uneasy cooperation with settlements that wanted protection but not the consequences of harboring fugitives. Their watershed moment came during the winterless dark known in their oral memory as the Long Pursuit. A group of hunters followed a Wildborn trail into the Shiverways, and the Covenant turned the trail back upon them. The hunters were driven away, but the effort cost the pack one of its oldest memories: no two members now recall exactly how the confrontation ended. Afterward, they formalized the rule that no one member could name a target for the pack. Decisions to hunt must be made together. Over time, the Covenant gained a reputation for appearing at the boundary between pursuer and prey, then disappearing once the vulnerable had a chance to escape. Their rescuers' work brought them into conflict with the Umbral Shepherds and occasional cooperation with the feline pack. Today they remain only eight, by choice and circumstance. Their small size lets them pass through the cracks of local power, but it also means a single broken trust could undo the whole circle.
How it began
The Covenant's own account begins with eight Qhacret who were once driven through Vaereth's Hollow by an unnamed hunting party. At a crossing in the Shiverways, the pursuers vanished from sight, but their fear and intent remained in the trails. The eight turned back, found the hunters, and stopped them from taking a wounded Wildborn child. They then argued over whether they had become hunters themselves. Their answer was to take the name Veilrend Covenant, a warning kept because changing it is said to invite the old pursuit back: they would rend the veil between a victim and a hunter, but never claim the right to hunt everyone they could catch. The names of the original eight are not reliably preserved. The present pack says this is deliberate, so no member mistakes inheritance for ownership.
How to know them
Dusk blue, Moth-pale grey, Muted rust
- Eight uneven lines, one left open
- A trail interrupted rather than crossed out
- A strip of pale cloth tied loosely enough to come free
Standing
What they say they want
What they are doing now
Where it leads
A network of routes and willing refuges where people pursued through Perma Night can escape without needing to become hunters themselves. The Covenant wants to remain small enough to move unseen, though it has not agreed on whether a network can remain safe without becoming an institution.
How others see them
Among people they have helped, the Covenant is remembered as a small pack that appears at the right moment and asks little payment. Others find them unsettling: they watch without warning, decide whether a pursuit is justified, and vanish before local authorities can question them.
People
7 ranks
The Anchor, called the Clawfather by some outsiders
Patient and grounding, but capable of using silence to stop a discussion before it reaches an answer Velkyr fears.
- The Anchor1 member
Velkyr steadies the pack's recollections and helps members return to shared decisions after conflict. This is a role of trust, not command; the Anchor cannot order the others to act.
- The Mirror Between1 member
Ilysha mediates disputes and negotiates with outsiders. The role requires listening for what a speaker expects to see, as well as what they actually say.
- Ilysha The Mirror Between and principal negotiator
- The Unbroken Trail1 member
Kaarn reads tracks across time distortions, dream residue, and changing terrain, and guides people through the Shiverways.
- Kaarn The Unbroken Trail and clandestine guide
- The Fang of Judgment1 member
Drazan is the pack's war champion. He fights only after the whole pack has agreed that a target must be stopped by force.
- Drazan The Fang of Judgment and war champion
- The Outer Hand1 member
Borek handles routine contact beyond Perma Night, gathering news, arranging exchanges, and making promises that he must later explain to the pack.
- Borek of Vaereth's Hollow The Outer Hand, informant and negotiator
- The Twin Echo2 members
Yel and Kivir coordinate in the field, sharing sensory impressions and acting as one tactical pair. They also challenge decisions that look sound from one perspective but fail from another.
- Yel and Kivir The Twin Echo, scouts and tactical partners
- The Eye1 member
Miren watches for concealed danger, inconsistencies, and changes in the pack's own behavior. As a Wildborn Qhacret, Miren is especially alert to the ways people become targets.
- Miren The Eye and watcher of the pack's internal state
Other key members
- Thariel The Distant Root, an occasional ally and guide to the Twilight Expanse
How they are organised
- A prospective member must understand that the Covenant does not claim territory or take every trail it can follow.
- They must accept that no single member can declare a person deserving of the hunt.
- They must be willing to hear the pack's disagreements without forcing them into a false shared memory.
- The pack admits a new member only by unanimous consent, and it has not done so in many years.
Relations
6 factionsA wary, practical understanding links the Covenant to the feline pack. Ilysha serves as the usual intermediary, trading warnings and safe passage for information. Neither pack assumes the arrangement will survive a crisis.
Operations
What they do
How they do it
Services for hire
- Shiverways escortA favor, reliable information, or the promise not to reveal a safe routeA guided passage through a familiar stretch of Perma Night. The Covenant cannot guarantee that a route remains safe.
- Trail judgmentHonest testimony and a commitment to avoid retaliation against the person being soughtThe pack investigates a pursuit and may intervene if it decides the target is being hunted unfairly.
- Outer Hand exchangeSupplies, a future service, or an introduction to someone trustworthyBorek trades basic travel goods and news gathered beyond Perma Night. He does not promise that his contacts share the Covenant's principles.
What they can do
What they have
Where they are weak
Territory
Headquarters
Vaereth's HollowThe pack rarely gathers in one place. Its closest thing to a headquarters is a sheltered fold in the Shiverways, a seam of dim, cold air where familiar paths briefly overlap. Velkyr keeps the pack's true memories there in spoken recitations and carefully arranged objects. It is not a fortress: anyone who can find the fold can enter, though few can find their way back without guidance.
Lands they hold
Outposts
- The Shiverways FoldA fold in the Shiverways near the pack's usual pathsA temporary gathering place for recitations, planning, and hiding supplies. The name is a plain warning: the place is not stable enough to treat as a home.
- The Open LineA changing route between Vaereth's Hollow and the outer edge of Perma NightA remembered sequence of safe pauses and natural landmarks used to guide evacuees. Its boastful name began as a promise that no one could block it; it is now often broken or altered.
Secrets
Plot hooks
6 hooks- 1The Token No One RemembersPersonal, low to moderateReward: Trust, a safe guide through nearby paths, or a meaningful personal revelationA character carrying an old token is mistaken for someone the Covenant once escorted. Velkyr recognizes the token but remembers the person who owned it differently from every other member. The characters can help find the truth, or decide which memory is safe to act upon.
- 2The Trail Ahead of Its WalkerLocal, moderateReward: A rescued fugitive, a new ally, or evidence about activity in the ShiverwaysA Wildborn traveler disappears from an agreed meeting point. Kaarn asks the party to follow a trail that appears to run backward through the night, while Borek insists the trail is a trap and that the pack must abandon the rescue.
- 3A Message with Its Teeth HiddenLocal, moderateReward: An alliance strengthened, a favor owed, or access to faction contactsThe feline pack asks the characters to carry a message to Ilysha after negotiations break down. The message may repair the alliance, but its sender has concealed a detail that could make the Covenant suspect the feline pack of sheltering a dangerous pursuer.
- 4Who Deserves the Hunt?Regional, significantReward: A major choice about justice, a route out of Perma Night, or a lasting relationship with either factionA group pursued by the Umbral Shepherds reaches a settlement. The Covenant asks the party to identify who is actually directing the chase. The apparent target may be an innocent witness, a dangerous offender, or both.
- 5The Missing Part of the Long PursuitCampaign-scale, highReward: Knowledge about Perma Night, the Covenant's allegiance, or a chance to reshape its futureDrazmure asks the characters to help test whether the Covenant's shared memories have been altered. Each member provides a different account of the same rescue. Evidence points toward a presence in the Shiverways, but exposing it may shatter the group's trust in its founder story.
- 6When the Path Gives WayCampaign-scale, highReward: A consequential evacuation, access to the Twilight Expanse, or a powerful new enemyThariel arrives with a warning that the Shiverways are becoming too thin to carry the pack safely. The Covenant's hidden route may be the only way to evacuate several endangered people, but using it could expose a path that hostile forces have sought for generations.
Work they offer
What gets in the way
Rumours
Connections
Media
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