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2,457 community-created factions

Organizations, guilds, and secret societies with leaders, hierarchies, goals, allies, enemies, and recruitment details.

The Larks
Neutral GoodTiny: three sworn core members, supported by a small and not wholly sworn household staff.

The Larks

by Fighter62668Oct 14
Salt & Chain Company
Lawful EvilLarge at its height, with approximately 1,800 personnel and a fleet of approximately 60 vessels according to the existing draft. Defunct as a unified organization; its remaining network is scattered.

Salt & Chain Company

by Paladin63288Oct 13
The Mouth Below
Lawful EvilLarge, approximately 680 members including clergy, sailors, guards, healers, and lay workers

The Mouth Below

by Wizard63842Oct 13
Bluefish
Lawful EvilLarge, approximately 486 active members, plus a changing number of dependents and people receiving aid

Bluefish

by Wizard63842Oct 13
The Burnt Mile Compact
Lawful GoodHuge; more than 1,000 members and sworn associates worldwide. The principal traveling caravan has a core body of 30 people, including 10 full-time guards; its sixteen wagons include ten shops.

The Burnt Mile Compact

by Barbarian35936Oct 13
The Sixteen Ruts
Lawful GoodHuge, with more than 1,000 members, agents, and regular associates worldwide. Only 30 people form the main travelling company.

The Sixteen Ruts

by Barbarian35936Oct 13
The Ninth Cut Host
Militaristic and expansionist, with an internal divide between pragmatic rulers and hardline conquerors. Individual members vary widely.Huge, approximately 1,300 dragonborn members, with numbers fluctuating as warbands recruit, suffer losses, and absorb new communities. Its dependent population and nonmember auxiliaries are considerably larger.

The Ninth Cut Host

by Druid63788Oct 13
Hydra Fleet
Pragmatic and divided. The Hydra Fleet protects civilians and opposes demonic influence, but its leaders accept coercive treaties, dangerous experiments, and morally costly bargains when they believe these advance the return to their ancestral lands.Huge, with more than 1,200 members across its ships, shore settlements, and protected communities. The number changes as families join, leave, or are rescued.

Hydra Fleet

by Warlock18238Oct 13
Jaw-Smashers
Chaotic NeutralMedium, approximately 124 members

Jaw-Smashers

by Warlock18238Oct 13
Yuan-ti of the Pale Scale
Pragmatic and disciplined. Members tend toward measured altruism toward the living and uncompromising hostility toward undead and Vrael Olo who knowingly serve evil.Small, approximately 33 members

Yuan-ti of the Pale Scale

by Warlock18238Oct 13
The Third Roadwardens
Pragmatic custodians: they value collective survival over law, but disagree fiercely about who counts as part of the community.Small regional organization, with about ninety-three active members and a wider circle of occasional helpers

The Third Roadwardens

by Fighter36915Oct 12
The Crown Survey Office
Institutionally conservative and politically opportunistic. Individual members range from public-minded archivists to crown loyalists and territorial profiteers.Approximately 747 permanent clerks and administrators, with seasonal survey crews and local witnesses swelling the network during major campaigns.

The Crown Survey Office

by Fighter36915Oct 12
The Crimson Syndicate
Chaotic EvilLarge, approximately 326 members and coerced dependents

The Crimson Syndicate

by Custodes_NoxOct 12
The Rats
Chaotic EvilMedium, approximately 136 members across several crews, including probationary members

The Rats

by TheArcaniumLibraryOct 12
The Swordwrights' Measure
Lawful NeutralSmall, 40 members total: 3 First Measure, 8 Yard Captains, 17 Bound Blades, and 12 Novices

The Swordwrights' Measure

by Druid63485Oct 12
The Ninth Bell
True NeutralHuge, with more than 1,000 members worldwide, including trainees, staff, tutors, examiners, and active contract teams

The Ninth Bell

by Custodes_NoxOct 11
Mònfoumi
Lawful EvilTiny, seven core members

Mònfoumi

by Custodes_NoxOct 11
The White Faces
Chaotic GoodLarge, approximately 715 members, including probationers and temporary associates

The White Faces

by Monk63320Oct 11
Deep Delvers
Chaotic NeutralMedium, approximately 850 hardened miners, shadow-dwarf irregulars, combat sappers, and veteran pathfinders.

Deep Delvers

by Gunnelock76Oct 11
Elder-Clan Moot
Lawful NeutralLarge; approximately 2,400 saurian warriors, clan elders, deep-trackers, and spirit-callers, including members whose duties are seasonal or shared with their home clans.

Elder-Clan Moot

by Gunnelock76Oct 11
Root-Sovereign Conclave
Neutral GoodSmall-Medium, approximately 350 members: ancient awakened root-aspects, saurian elders, primal dryad-sovereigns, and their sworn guardians.

Root-Sovereign Conclave

by Gunnelock76Oct 11
The Siphoners' Company
Neutral EvilSmall, approximately 450 arcanists, planar trackers, ley-engineers, and mercenary guards. The count includes permanent members and recurring contracted personnel.

The Siphoners' Company

by Gunnelock76Oct 11
Scale and Shale Compact
NeutralMedium-large, approximately 1,200 quarrymen, masons, guards, and trade negotiators

Scale and Shale Compact

by Gunnelock76Oct 11
The Siss'tha Coil
Lawful EvilMedium-large, approximately 1,500 members, including serpent-priests, Scale-Guard warriors, Venom-Weavers, initiates, and retainers.

The Siss'tha Coil

by Gunnelock76Oct 11

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