The Blackwake Companies
The companies’ first years were spent escorting small craft and recovering cargo that richer operators considered too costly to retrieve. Their reputation changed during the Ashfall Break, when a captive-labor carrier lost control near a field of shattered hulls. The companies were hired to retrieve its cargo, but boarding crews discovered chained passengers among the freight. Some captains wanted to honor the written contract and take only goods; others cut the restraints. The ensuing fight freed dozens, destroyed the carrier’s command deck, and left two Blackwake vessels broken beyond repair. This watershed moment defined their public claim that rescue outranks salvage, but it also left a lasting split over whether the companies had become rescuers by principle or by accident. In later years, the Blackwake crews became valued for recovering people and property from ships others could not safely approach. Their work drew the attention of the High Route Patrol, which tried to force them into licensing. The companies rejected the demand and lost several lucrative contracts. A quiet period of mutual aid followed, during which they built their current anchorage and standardized tether signals. Recent discoveries at Tern Shelf have reopened the Ashfall matter: fragments of the carrier’s route records suggest the vessel was carrying more than captives, and that someone in the companies concealed the true reason for its journey.
The Blackwake Companies
- Type
- Independent mercenary…
- Size
- 154 members
- Reach
- Moderate on the high…
- Base
- The high-route anchorage called Tern Shelf, a busy but precarious mooring ground built along the ribs of an old wreck.
Overview
The companies’ first years were spent escorting small craft and recovering cargo that richer operators considered too costly to retrieve. Their reputation changed during the Ashfall Break, when a captive-labor carrier lost control near a field of shattered hulls. The companies were hired to retrieve its cargo, but boarding crews discovered chained passengers among the freight. Some captains wanted to honor the written contract and take only goods; others cut the restraints. The ensuing fight freed dozens, destroyed the carrier’s command deck, and left two Blackwake vessels broken beyond repair. This watershed moment defined their public claim that rescue outranks salvage, but it also left a lasting split over whether the companies had become rescuers by principle or by accident. In later years, the Blackwake crews became valued for recovering people and property from ships others could not safely approach. Their work drew the attention of the High Route Patrol, which tried to force them into licensing. The companies rejected the demand and lost several lucrative contracts. A quiet period of mutual aid followed, during which they built their current anchorage and standardized tether signals. Recent discoveries at Tern Shelf have reopened the Ashfall matter: fragments of the carrier’s route records suggest the vessel was carrying more than captives, and that someone in the companies concealed the true reason for its journey.
How it began
The Blackwake Companies began when three crews from a distant storm coast arrived in the sky routes with mismatched vessels, a damaged supply ledger, and a shared grievance against the merchant house that had abandoned them. The founders joined their names on a contract simply to divide the cost of repairs. They expected the arrangement to last one voyage. Instead, a patrol blockade trapped their vessels above a broken cloud shelf, and the crews survived by passing lines between hulls and fighting across a tumbling wreck. They took the name Blackwake from a word in their homeland’s old sailing cant, where it referred to the dark track left by a ship that had crossed dangerous water. The term was slightly wrong for the open sky, but the founders kept it. Their first charter declared that no company owned another, that rescue obligations outranked salvage claims, and that a crew could refuse a contract. They have argued about all three clauses ever since.
How to know them
Deep blue-black, Salt white, Dull brass
- A hooked line crossing a broken dark circle.
- A white knot tied with one loose end, worn by members who have completed supervised service.
- A brass notch on shared equipment, marking it as available for rescue use.
Standing
What they say they want
What they are doing now
Where it leads
A network of free crews and settlements able to rescue people, share hazard warnings, and deny predatory employers easy access to isolated routes, without forming a state or private navy.
How others see them
To ordinary crews, the Blackwake Companies are dangerous but dependable: the people who come when a vessel is broken and the official rescue is too far away. Merchants value their skill and dislike their invoices. Authorities call them unlicensed mercenaries, while rescued passengers often regard them as lifesavers.
People
5 ranks
First Hook
Watchful, dryly funny, and slow to offer reassurance. She hears every side before speaking, then states her decision in plain terms. She considers an honest refusal better than a generous promise a crew cannot keep.
- First Hook1 member
Elected for a two-year term by company captains. Chairs charter meetings, speaks for the companies in public, and coordinates shared operations, but cannot order a company to accept a contract.
- Charter Captains7 members
Captains of the seven chartered companies. Vote on shared policy, censure, and collective contracts. Each captain controls their own company and its discipline.
- Linekeepers24 members
Experienced specialists who maintain tethers, map safe routes through wreckage, certify boarding plans, and train new crew. They can halt an operation they judge to be recklessly unsafe.
- Hooks46 members
Qualified boarding and rescue crew trusted to lead a small team. A Hook may take a temporary contract with another company by mutual agreement.
- Deckhands83 members
New and general members who crew vessels, handle salvage, keep watch, and learn the company’s safety customs. Their first year includes supervised work in unstable terrain.
Other key members
- Bram Hedd Senior Charter Captain and Ashfall veteran
- Olya Linekeeper and mutual-aid organizer
- Tomas Vale Captain of a fast-response company and likely successor
- Ulan of the Reed Coast Route reader and keeper of an old Ashfall witness list
How they are organised
- Complete a season of supervised service as a Deckhand, unless an experienced specialist is accepted directly by a company captain.
- Demonstrate reliable use of tethers, hand signals, and emergency procedures suited to the crew’s equipment and operating conditions.
- Accept the charter’s rescue-before-salvage rule for shared operations.
- Name a crew member who will vouch for your conduct when you take a contract outside your home company.
- Agree that no member may be ordered to accept a contract that their company has refused.
Relations
6 factionsThe harbor council hires Blackwake crews to recover drifting cargo and rescue stranded sailors. The arrangement is strained by disputes over salvage rights and the companies’ refusal to submit to harbor courts.
Operations
What they do
How they do it
Services for hire
- Boarding DetailNegotiated fee, usually including hazard pay and a share of recovered cargoBoarding support for a vessel that needs a crew removed, cargo secured, or a breached deck controlled.
- Open Line RescueFixed rescue retainer or a voluntary payment from the rescued partyA small crew searches for and extracts people from damaged craft or unstable terrain. A retainer improves response time but cannot guarantee a safe outcome.
- Wreck ClaimPayment, salvage rights, or an exchange of reliable route intelligenceA crew investigates a wreck, verifies whether it is occupied, and recovers agreed materials while recording hazards.
- Line LessonsA company favor or modest coinA Linekeeper teaches basic tether practice, emergency signals, and movement principles for broken terrain. This is nonmagical company training, not an official D&D 5E (2024) feat or feature.
What they can do
What they have
Where they are weak
Territory
Headquarters
The high-route anchorage called Tern Shelf, a busy but precarious mooring ground built along the ribs of an old wreck.Their headquarters is not a single fortress but a rotating cluster of moored vessels, repair platforms, and tethered cabins. At its center hangs the Charter Table, a broad plate salvaged from an unknown hull. Companies meet there in harness, clipped to safety lines, while a clerk records votes on waxed slats. Visitors are searched, fitted with a tether, and told never to cut a line they did not tie.
Lands they hold
Outposts
- The Split MastA decommissioned platform above the trade lanesStores spare harnesses and rescue lines, and serves as a rendezvous point for crews awaiting contracts.
- The Reed LockerA sheltered shelf beside a field of broken hullsHides medical supplies, food, and emergency tethers for crews or travelers stranded beyond normal patrol routes.
Secrets
Plot hooks
5 hooks- 1A Name Left Off the LinePersonal, adaptable to a low-level or introductory adventureReward: A trusted contact, modest pay, and access to Blackwake emergency signalsA new Deckhand asks the characters to help find an older sibling missing after a routine salvage run. The official manifest lists the sibling as paid off and departed, but a Linekeeper swears the crew never returned to Tern Shelf. The search can reveal a falsified ledger, a hidden rescue, or a captain covering a contract violation.
- 2The Courier in PiecesLocal, suitable for a focused session or short arcReward: Payment, a rescue favor, or a written claim to the recovered cargoA settlement asks the characters to recover a damaged courier craft before the High Route Patrol does. The courier carries proof that the patrol knowingly abandoned a passenger vessel, while a Blackwake crew already claims the craft as salvage. The characters must decide who gets the evidence and whether the survivors can be extracted safely.
- 3The Wrong Side of the HookRegional, investigation with a factional decision at its centerReward: Influence in the companies, a specialist crew, or a dangerous secret about the patrolSomeone has stolen the companies’ boarding plans and used them in a precise attack on a patrol vessel. Shessa wants the leak found before the companies are outlawed; Tomas Vale wants to use the crisis to force a permanent mutual-defense pact. The trail points toward a Blackwake member, but the evidence may have been planted.
- 4What the Wreck Was CarryingCampaign-scale, with the potential to reshape trade routes and faction alliancesReward: A major ally, access to concealed routes, or leverage over several powerful interestsFragments of the Ashfall carrier’s route records surface at a public auction. Bram Hedd urges the characters to destroy them, while Ulan claims the records could identify the people who ordered the captive transport. Their purchaser may already be moving toward the hidden route marked in the instrument.
- 5The Empty LockerPersonal to local, focused on trust and competing needsReward: Community gratitude, recovered supplies, or a captain’s confidenceA rescue cache has been emptied, and the only witness claims a Blackwake crew took the supplies. The accused crew is missing, the settlement is running short, and the evidence points both to a desperate act of survival and to a deliberate frame-up.
Work they offer
What gets in the way
Rumours
Media
0 imagesNo images yet.
Turn The Blackwake Companies into a sheet
A high-res, share-ready sheet you can post or print.