Skip to content
CreatePricing
Ashen Witness - AI-generated fantasy Hazard

Ashen Witness

The Ashen Witness is a temple ward that punishes those who disturb a ceremonial basin. When triggered, the blindfolded saint exhales a wave of gray ash that clings to living creatures, briefly stealing their sight and filling their minds with the sensation of being watched.

Hazard EntryMagicalLevel4Simple

Ashen Witness

4LevelUncommonRarityAbandoned temples, sealed crypts, ruined monasteries, and ceremonial chambersEnvironment
magicaltrap
Level4
|
HP40
|
AC20
|
TypeMagical
|
ComplexitySimple
|
RarityUncommon

Defenses

AC20
Hard10
HP40
BT 20
Fort++12
Ref++10
Will++8
Immune
critical hits, object immunities, precision damage
Resist
physical 5, except adamantine
Weak
cold iron 5
magicaltrap

Detection

Per+14
StlDC 24 (expert)
InitStealth +14

A shallow stone basin sits beneath a cracked relief of a blindfolded saint. The basin is dry except for a thumb-deep layer of gray dust. Fine copper wires disappear into the relief's carved eyes and run beneath the surrounding flagstones.

Standard Engagement

Trigger

A creature places at least 10 pounds of weight on the central flagstone before the basin or touches the saint's relief without first disabling the pressure plate.

Routine

When triggered, the Ashen Witness releases one burst of supernatural ash. It does not act again until it resets.

Reset

The hazard resets after 10 minutes as the magical ash retreats into the basin. The pressure plate resets immediately if it was not wedged.

Ashen Revelation

The triggered character and all creatures in a 10-foot emanation must attempt a DC 21 Fortitude save. Critical Success: The creature is unaffected. Success: The creature is dazzled for 1 round. Failure: The creature is blinded for 1 round and dazzled for 1 minute. Critical Failure: The creature is blinded for 1 round, dazzled for 1 minute, and frightened 1.

Linked Components

The basin and relief are part of the same magical ward. A creature adjacent to the basin can attempt to disable the hazard, but manipulating the basin or touching the relief without first securing the pressure plate triggers the hazard.

Clinging Ash

The ash briefly clings to creatures that fail their save, making them easy to track. Until the dazzled condition ends, affected creatures leave faint gray footprints visible in dim light.

Description

The Ashen Witness is a temple ward that punishes those who disturb a ceremonial basin. When triggered, the blindfolded saint exhales a wave of gray ash that clings to living creatures, briefly stealing their sight and filling their minds with the sensation of being watched.

Discovery

A character notices the hazard with a successful Perception check against its Stealth DC. The hazard is hidden in the basin, pressure plate, and saint's relief.

Archival Lore

The cult that created the Ashen Witness used it to protect relics from grave robbers and heretics. Its magic does not truly blind the victim, but overlays the world with a veil of sacred ash. Cult records claim that those who remain blinded long enough may glimpse the face of the saint behind the veil.

Environment
Abandoned temples, sealed crypts, ruined monasteries, and ceremonial chambers
Theme
Funerary judgment and supernatural blindness
Creator
An unknown funerary cult that believed blindness revealed spiritual truth
Purpose
To guard a sacred basin and punish unauthorized entry into a funerary shrine
Game System
Pathfinder 2E
Art Style
Gothic dark fantasy concept art, weathered temple stone, sickly blue magical glow, dramatic torchlight, intricate carved details
Visual sheet

Turn Ashen Witness into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No gallery images yet.