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The Black Reliquary Mirror - AI-generated fantasy Hazard

The Black Reliquary Mirror

The Black Reliquary Mirror is a cursed funerary mirror that feeds on identity rather than blood. It waits in silence until a living creature sees its own face in the glass, then shows that face aging, dying, and rising as a hollow corpse. The reflection reaches outward, pulling at the victim's shadow while the dungeon fills with the dry whisper of remembered names.

Hazard EntryCursedLevel11Simple

The Black Reliquary Mirror

11LevelUniqueRarityDungeonEnvironment
CursedMagicalNecromanticStationary
Level11
|
HP90
|
AC17
|
TypeCursed
|
ComplexitySimple
|
RarityUnique

Defenses

AC17
Hard15
HP90
BT The mirror is destroyed or its curse is permanently removed.
Fort+Immune to effects that require a Constitution saving throw; otherwise uses the mirror's listed defenses.
Ref+AC 17; immune to effects that require movement or a Reflex saving throw.
Will+DC 17; the mirror has advantage on saving throws against effects that would banish, charm, or control it.
Immune
Poison damage, Psychic damage, Blinded, Charmed, Deafened, Frightened, Prone, Poisoned, Unconscious, Exhaustion
Resist
Bludgeoning, piercing, and slashing damage from nonmagical attacks, Cold, Necrotic
Weak
Radiant damage, Consecrated ground, Effects that remove curses
CursedMagicalNecromanticStationary

Detection

PerDC 17 Wisdom (Perception) to notice the mismatch between the mirror's silhouettes and nearby creatures. DC 18 Intelligence (Arcana) or Wisdom (Religion) to identify its soul-binding curse and hidden anchor sigils.
StlDC 16; the mirror is easily mistaken for a decorative funerary relic until a creature studies its surface or approaches within 30 feet.
InitThe hazard acts on initiative count 20, losing initiative ties. It can take no actions except those described in its routine.

A black funerary mirror stands in an alcove of veined gray stone. Its surface holds no reflection, only slow-moving silhouettes beneath dark glass. Cold vapor spills from its silvered frame, carrying the smell of wet earth and extinguished candles. When someone approaches, faint scratching sounds travel from behind the mirror.

Standard Engagement

Trigger

A creature within 30 feet willingly looks at the mirror's surface, or a creature is reflected in it while not averting its eyes.

Routine

On initiative count 20, the mirror targets the nearest creature within 30 feet that can see it. That creature must attempt Soul-Taking Glare. If no eligible creature can see the mirror, the mirror emits a low chime and does nothing else.

Reset

The mirror resets at dawn if disabled but not destroyed. Its curse immediately returns unless the anchor sigils are removed or the mirror is permanently destroyed.

Soul-Taking Glare

When the hazard is triggered, the creature that sees its reflection must make a DC 17 Wisdom saving throw. On a failed save, it takes 27 (6d8) necrotic damage and becomes cursed for 24 hours. While cursed, its shadow moves independently, it cannot regain hit points except by magical means, and the first time it drops to 0 hit points, it instead remains conscious and stable until the end of its next turn, when it dies unless the curse is removed. On a successful save, the creature takes half damage and is not cursed.

Haunting Reflection

A cursed creature sees a pale version of itself standing just behind every reflective surface. At the start of each of its turns while within 30 feet of the mirror, it must succeed on a DC 17 Charisma saving throw or have its speed reduced by 10 feet and be unable to take reactions until the start of its next turn. If it fails this save by 5 or more, the mirror can pull the creature up to 10 feet toward it, provided the creature is not restrained or behind total cover.

Living Reflections

The mirror's curse is magical. A creature that knowingly looks into the mirror's surface triggers Soul-Taking Glare, even if the creature has already encountered the hazard. The mirror cannot target a creature behind total cover or one that is averting its eyes.

Unmoored Shadow

When a creature fails Soul-Taking Glare, its shadow becomes visibly detached from its feet. While the creature remains cursed, undead creatures within 30 feet of it have advantage on attack rolls against it.

Funerary Reformation

If the mirror is reduced to 0 hit points outside a consecrated area, it cracks but does not break. At the next dawn, it reforms with all hit points, and each creature cursed by it takes 18 (4d8) necrotic damage.

Description

The Black Reliquary Mirror is a cursed funerary mirror that feeds on identity rather than blood. It waits in silence until a living creature sees its own face in the glass, then shows that face aging, dying, and rising as a hollow corpse. The reflection reaches outward, pulling at the victim's shadow while the dungeon fills with the dry whisper of remembered names.

Discovery

A creature that studies the mirror from at least 10 feet away and succeeds on a DC 17 Wisdom (Perception) check notices that the silhouettes beneath the glass do not match the living creatures nearby. A successful DC 18 Intelligence (Arcana) or Wisdom (Religion) check reveals that the mirror is bound to the dungeon by three necromantic sigils.

Archival Lore

The mirror was made from obsidian funerary glass and silver taken from thirteen unmarked graves. Vaul placed the dying memories of his patrons inside it, promising their descendants eternal guidance. Instead, the trapped dead learned to imitate the living, and the mirror became a hungry archive of stolen souls.

Environment
Dungeon
Theme
Necromantic
Creator
The Ossuary Magister Vaul, a court necromancer who sought to preserve the memories of an entire bloodline inside one vessel.
Purpose
To preserve stolen souls as obedient memories and convert living visitors into new vessels for the dead.
Game System
D&D 5E
Art Style
Cinematic dark fantasy concept art, a necromantic dungeon alcove with a tall black funerary mirror, pale ghostly silhouettes beneath the glass, candle smoke, wet stone, tarnished silver filigree, dramatic torchlight, ominous atmosphere, highly detailed, painterly realism
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