The Black Reliquary Mirror
The Black Reliquary Mirror is a cursed funerary mirror that feeds on identity rather than blood. It waits in silence until a living creature sees its own face in the glass, then shows that face aging, dying, and rising as a hollow corpse. The reflection reaches outward, pulling at the victim's shadow while the dungeon fills with the dry whisper of remembered names.
The Black Reliquary Mirror
Defenses
Detection
“A black funerary mirror stands in an alcove of veined gray stone. Its surface holds no reflection, only slow-moving silhouettes beneath dark glass. Cold vapor spills from its silvered frame, carrying the smell of wet earth and extinguished candles. When someone approaches, faint scratching sounds travel from behind the mirror.”
Standard Engagement
A creature within 30 feet willingly looks at the mirror's surface, or a creature is reflected in it while not averting its eyes.
On initiative count 20, the mirror targets the nearest creature within 30 feet that can see it. That creature must attempt Soul-Taking Glare. If no eligible creature can see the mirror, the mirror emits a low chime and does nothing else.
The mirror resets at dawn if disabled but not destroyed. Its curse immediately returns unless the anchor sigils are removed or the mirror is permanently destroyed.
When the hazard is triggered, the creature that sees its reflection must make a DC 17 Wisdom saving throw. On a failed save, it takes 27 (6d8) necrotic damage and becomes cursed for 24 hours. While cursed, its shadow moves independently, it cannot regain hit points except by magical means, and the first time it drops to 0 hit points, it instead remains conscious and stable until the end of its next turn, when it dies unless the curse is removed. On a successful save, the creature takes half damage and is not cursed.
A cursed creature sees a pale version of itself standing just behind every reflective surface. At the start of each of its turns while within 30 feet of the mirror, it must succeed on a DC 17 Charisma saving throw or have its speed reduced by 10 feet and be unable to take reactions until the start of its next turn. If it fails this save by 5 or more, the mirror can pull the creature up to 10 feet toward it, provided the creature is not restrained or behind total cover.
The mirror's curse is magical. A creature that knowingly looks into the mirror's surface triggers Soul-Taking Glare, even if the creature has already encountered the hazard. The mirror cannot target a creature behind total cover or one that is averting its eyes.
When a creature fails Soul-Taking Glare, its shadow becomes visibly detached from its feet. While the creature remains cursed, undead creatures within 30 feet of it have advantage on attack rolls against it.
If the mirror is reduced to 0 hit points outside a consecrated area, it cracks but does not break. At the next dawn, it reforms with all hit points, and each creature cursed by it takes 18 (4d8) necrotic damage.
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