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Greenvein Pressure Cistern - AI-generated fantasy Hazard

Greenvein Pressure Cistern

The Greenvein Pressure Cistern is a compact acid trap designed to punish anyone who disturbs a sealed threshold. Its reservoir slowly feeds corrosive fluid through a glass conduit beneath the floor. When pressure is released, the cistern bursts through hidden nozzles and coats the nearby passage in burning acid.

Hazard EntryAlchemicalLevel4Simple

Greenvein Pressure Cistern

4LevelUncommonRarityAlchemical laboratories, abandoned fortresses, sewer gates, ruined workshops, sealed vault entrancesEnvironment
HazardAlchemicalAcidMechanicalEnvironmental
Level4
|
HP12
|
ACN/A, use Reflex difficulty 16
|
TypeAlchemical
|
ComplexitySimple
|
RarityUncommon

Defenses

ACN/A, use Reflex difficulty 16
Hard8
HP12
BT 10
Fort+16
Ref+16
Will+14
Immune
Acid, Poison, Fear, Bleeding, Suffocation
Resist
Physical damage from nonmagical sources, Corrosive environments
Weak
A strong alchemical base or prepared neutralizer, Sealing the glass conduit before pressure builds, Redirecting the discharge into the reservoir's own release valve
HazardAlchemicalAcidMechanicalEnvironmental

Detection

PerDifficulty 16 to notice the pressure plate, glass conduit, or reservoir. The faint smell of sour metal is an obvious clue after the area has been disturbed.
Stl16
InitThe hazard acts immediately when triggered, then resolves its routine once before becoming inert.

A thumb-thick glass line runs through the stone like a vein. Inside it, pale green acid creeps toward a sealed ceramic reservoir. Brass teeth and a pressure plate complete the mechanism.

Standard Engagement

Trigger

A creature places significant weight on the pressure plate, opens the sealed threshold, or tampers with the brass valve without first disabling the cistern.

Routine

When triggered, the cistern sprays acid across a close area centered on the pressure plate, then the exposed conduit continues to leak. The area remains hazardous until the end of the next round. Any creature that moves through it must succeed on a Reflex reaction against difficulty 15 or take 1d6 physical damage and become Burning.

Reset

The cistern does not fully reset after firing. After 1 hour, it can discharge a weaker spray if its reservoir was not emptied or disabled. Replacing the reservoir requires specialized alchemical equipment.

Corrosive Eruption

The cistern erupts in a close blast around the pressure plate. All creatures in the affected area must make a Reflex reaction against difficulty 16. On a success, they take 2d8 physical damage and mark Stress as the acid spatters their gear. On a failure, they take 3d8 physical damage, mark Stress, and become Burning until they spend an action scraping away the acid or another character helps them. Burning creatures take 1d6 damage at the start of each of their turns.

Eating Metal

Acid eats through mundane equipment. A creature that fails the Reflex reaction must choose one exposed nonmagical item it carries. That item becomes damaged and imposes a narrative complication until repaired or replaced. Armor and weapons are not destroyed outright, but the Guide should describe visible corrosion.

Visible Hazard Zone

The affected area is clearly marked by hissing vapor and glowing droplets. A creature that takes time to move carefully can cross it without rolling, but it must spend an additional action or equivalent movement to do so.

Pressure Seeks Prey

If the hazard is triggered while a creature is standing within close range of the cistern, the Guide may make the acid target that creature first. This is especially appropriate when the creature caused the trigger.

Redirected Discharge

If the conduit is redirected successfully, the hazard can be aimed at a door, lock, hostile creature, or other nearby object. The redirected discharge deals 3d8 physical damage to an object or creature that fails a Reflex reaction against difficulty 16.

Description

The Greenvein Pressure Cistern is a compact acid trap designed to punish anyone who disturbs a sealed threshold. Its reservoir slowly feeds corrosive fluid through a glass conduit beneath the floor. When pressure is released, the cistern bursts through hidden nozzles and coats the nearby passage in burning acid.

Discovery

The hazard is discovered when a character searches the area and succeeds on a Perception or Knowledge roll against difficulty 16. Characters who examine the threshold closely notice that the stone is unusually warm and damp, with a faint chemical odor.

Archival Lore

The cistern was built during a siege when the alchemists ran out of soldiers but still had access to acid. Surviving records call it a mercy device because it kills intruders quickly, though its corroded remnants suggest many tests were performed on unwilling subjects.

Environment
Alchemical laboratories, abandoned fortresses, sewer gates, ruined workshops, sealed vault entrances
Theme
Corrosion, containment, desperate battlefield alchemy
Creator
A vanished guild of battlefield alchemists who treated architecture as a weapon
Purpose
To deny access to a sealed location while damaging equipment and frightening intruders into retreat.
Game System
Daggerheart
Art Style
Dark fantasy alchemical dungeon art, corroded brass, glowing green acid, wet stone, sharp sensory detail, dramatic lantern light
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