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The Weeping Offering - AI-generated fantasy Hazard

The Weeping Offering

The Weeping Offering is a cursed shrine that punishes greed by making the victim's own shadow cling to them like a drowning thing. The hazard is meant to be noticed, discussed, and feared before it is triggered.

Hazard EntryCursed shrineLevel4Simple

The Weeping Offering

4LevelUncommonRarityRuined chapels, forgotten crypts, abandoned pilgrimage roads, old manors, and treasure rooms disguised as shrines.Environment
CursedMagicalShrineShadow
Level4
|
HP16
|
AC15
|
TypeCursed shrine
|
ComplexitySimple
|
RarityUncommon

Defenses

AC15
Hard6
HP16
BT 8
Fort++4
Ref++3
Will++5
Immune
Poison, Disease, Fear, Sleep, Nonmagical darkness
Resist
Half damage from mundane weapons or improvised attacks against the manifested shadow
Weak
Fresh water poured over the basin disables it for 1 turn., A sincere prayer to the forgotten saint grants a +4 bonus to the saving throw., The original name of Veyra, if spoken aloud, causes the shadow to release its victim immediately.
CursedMagicalShrineShadow

Detection

PerA character actively searching notices the unnatural cleanliness of the coin and hairline seams around the basin's bowl. A character familiar with cursed shrines recognizes the warning signs automatically after one turn of observation.
StlNot hidden. The hazard relies on temptation and false safety.
InitThe hazard acts immediately when triggered.

A waist-high stone basin carved as a weeping saint. Its bowl is dry, but dozens of black mineral streaks run down its face like old tears. A bronze coin rests beneath the spout.

Standard Engagement

Trigger

A creature removes the bronze coin, places a hand inside the basin, or attempts to pry the basin from its pedestal without first making an offering.

Routine

When triggered, the shrine produces a cold draft, extinguishes nonmagical flames within 10 feet, and attacks the creature that removed the coin. After the effect ends, the shadow returns to its owner unless prevented by magic.

Reset

The hazard resets after 1 hour. The bronze coin returns to the basin at midnight if removed without appeasing the shrine.

The Shadow's Hand

The victim's shadow tears free and wraps around their limbs. They must save versus spells or become paralyzed for 1d4 rounds and lose 1 point of Strength for the next hour. On a successful save, they remain mobile but suffer a -2 penalty to attacks, armor class, and movement for 1d4 rounds. The shadow then crawls back into place.

A Personal Offering

The hazard cannot be triggered by placing ordinary coins, gems, or food in the basin. It responds to something personally meaningful, such as a treasured keepsake, a drop of blood, a written name, or a memory willingly surrendered.

Shadowless Victim

If the affected character is carrying no visible shadow due to magical darkness, invisibility, or a similar effect, the hazard instead manifests as a cold black hand that attacks once for 1d6 damage and forces the saving throw.

Description

The Weeping Offering is a cursed shrine that punishes greed by making the victim's own shadow cling to them like a drowning thing. The hazard is meant to be noticed, discussed, and feared before it is triggered.

Discovery

The shrine is usually visible from the approach. Its danger is discovered through inspection, folklore, magical detection, or noticing that the bronze coin is perfectly clean despite the dust covering everything else.

Archival Lore

Veyra was said to demand that every traveler leave something of themselves at her shrines. After her priests began accepting stolen offerings, the saint's blessing curdled. The black streaks are not water. They are residue left by shadows that were taken and never returned.

Environment
Ruined chapels, forgotten crypts, abandoned pilgrimage roads, old manors, and treasure rooms disguised as shrines.
Theme
Greed, old faith, stolen identity, and the unease of seeing one's own shadow move incorrectly.
Creator
The vanished saint-cult of Veyra Below
Purpose
To test whether visitors understand reverence, restraint, and the difference between an offering and easy treasure.
Game System
OSR
Art Style
Bleak folkloric dungeon art, candlelit stonework, tarnished bronze, wet black mineral stains, and a single pale hand emerging from shadow.
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